
MALEDICTOR has now received its first official patch! Or hotfix. Whatever.
First off, I want to say thank you to everybody who has bought the game. The early support has meant a lot especially since the game has already been in development for 2 years just to get to this point.
Secondly, thank you to everybody who has given me feedback and reported bugs- notably a particularly game-breaking one.
Finally, if you have played the game and enjoyed it please leave a review. The game is currently stuck in a bit of a limbo until it gets a certain amount of reviews + purchases so these early reviews are exceptionally helpful for the game.
Now on to the actual fixes:
- Removed a leftover 3d emitter from breaking the TVs and switched it to an animated sprite like everything else
- Corrected a Russian localization
- Added clarity to multi-switches to reduce confusion in E1M4
- Fixed the E1M6 attic window to no longer be breakable
- Moved an enemy spawn trigger in E1M5 to make more sense
- Destructibles will no longer bleed
- Resized a menu element
- E1M5 now has secrets
- Restarting too fast no longer makes you stay dead*
*This was a major one that was causing people to be invisible to enemies, kill themselves on left clicking, and be running an inch off the floor
- Achievements should now unlock