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MALEDICTORNewsDev Log 28
Community

Dev Log 28

MALEDICTOR · published 7 Jul 2025, 20:28 UTC

All newsPlayers around this dateRead on Steam

Cleaned up a lot of code, replaced all particle effects with animated sprites, improved performance on dead enemies, fixed several bugs, implemented translations + added menu fixes for English, Spanish, French, Russian, and German.

  • Interactible Sounds (flushable toilets)

  • French translation

  • Translations fully implemented

  • Dynamically sized menu buttons

  • HUD touched up

  • Menu re-sizing

  • Menu buttons resize for language

  • Blocking out E1M6

  • More materials

  • More models

  • More sprites

  • Fixed E1M1 house AGAIN

  • Cleaned & improved crouch code (no longer on tick)

  • Weapon bob improved (no longer on tick)

  • Fixed footstep sound detection

  • Gore effect sprites

  • Spark effect sprites

  • Dirt effect sprites

  • Concrete effect sprites

  • Glass effect sprites

  • IED explosion sprites

  • Pickup Material Update

  • Dead Enemies floating fixed

  • Molotov explosion sprites

  • Grenade explosion sprites

  • Enemy body improvement

  • Projectile bug fixed (enemies blocking explosions)

  • A10 explosion sprites

  • A10 + IED sound improvements

  • Fixed fire damage bug

  • Burning effect sprites

  • A10 designator sprites

  • Bleeding effect sprites

  • Water leak effect sprites

  • Water drop effect sprites

  • Gib adjustments & fix

  • Bloody footprints

  • Finished blocking E1M6

  • Molotov sprite fixes (brightness & throw size)

  • Door fix (moved collision boxes resetting on load)

  • Heal weapon switch bug fixed (molotov + IEDs coming out after healing while empty)

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