Oasis Mission: Colony Sim
Playing now
1+1 vs. yesterday
6.3%of peak
All-time peak
16Mar 2025
Playing now
1+1 vs. yesterday
All-time peak
16Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 0.9.6 🔥 Combat system, gameplay, engine, graphics, and performance improvements Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update! It consists of three parts: · Combat system improvements · General gameplay improvements · Engine, graphics, and performance enhancements I apologize for not being able to respond to everyone in the discussions yet. I really wanted to release this patch, as i… | — | |
| Community | 0.9.6-0.10.0 – Announcement of Upcoming Updates Hello everyone! I want to share my plans for the upcoming updates! First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! I’m incredibly happy and grateful for that! I really liked the storage connection system—it makes developing a large base much more enjoyable and simplifies resource management since ever… | — | |
| Game update | Fixes and Improvements Water and oil sources are no longer divided into deep and shallow types This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on maximum extraction per area will be introduced to encourage the construction of new extraction camps in 0.9.8. Fixes · Fixed points in Resea… | — | |
| Game update | Trade Route Fix Trading ships now correctly trade with the Storage Network. | 17026506 | |
| In-game event | 0.9.5 – ❤️🔥 Hot Update! Storage Network, Work Areas Rework, Fixes Hello everyone! In this update, I’ve significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and suggestions, which greatly helped in designing this update! Storages Network: When constructing storage buildings, their work area (130 mete… | — | |
| In-game event | 0.9.4 - Ships AI, Economic & UI Improvements, Performance Fixes Hello! In this update, I focused on enhancing the AI and behavioral patterns of ships, improving the user interface, fixing performance issues, and implementing improvements based on your feedback! Storage System Rework Announcement The storage system has received the most critical feedback so far. It’s clear that it needs significant adjustments. I've gathered all your suggestions, and I’ll st… | — | |
| In-game event | 0.9.3 – VSync, Translations, Improvements, and Fixes Hello everyone! In this update, I’ve made many improvements, including some based on your feedback! Game Time, Performance: · Added an algorithm that limits economy updates and animation calculations to no more than 90 times per second. This helps reduce CPU and RAM usage for players with over 90 FPS. · Improved game time interpolation to smooth out animations and calculations during occasional… | 16911722 | |
| In-game event | 0.9.2 - Visual Improvements to Rocks, Shadow and Lighting Enhancements Hello! Happy New Year! 🎄 In this patch, I’ve refined and optimized the graphics and interface. Improved Procedural Rock Generation Rocks now feature a more detailed and appealing texture, giving them a more dynamic appearance. Enhanced Shadows & Lighting Across All Settings Shadows are now smoother and more precise, with improved accuracy and better contrast in lighting. Interface Optimization… | — | |
| In-game event | 0.9.1 – Ship Engine Animations, Start Guide, Fixes, and New Post-Process Shader Hello everyone! ❤️ Thank you so much for your support and feedback! I’m incredibly grateful to you all! ❤️ In this patch, I’ve improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs. Post-Processing Shader I’ve optimized the anti-aliasing shader, and now there’s a slight blur effect on distant objects along with a subtle glow… | — | |
| Community | I would be grateful for your reviews on the game's page! I feel awkward asking you for this, especially since you already invest so much and do so much for the project. However, I really need your objective reviews on the game's page, as there are currently many old reviews from versions 0.6.0–0.8.0 that won’t even be updated because those users requested refunds. On top of that, the game is getting reviews from people who leave negative feedback on… | — | |
| Major update | 0.9.0 - Trade, Routes, Strategic Pacts, Diplomacy, Objectives, Events & Waves Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, but now it's finally perfect! Interestingly, your feedback in discussions about routes played a huge role. Essentially, I just created rou… | — | |
| In-game event | 0.8.5 - Steam overlay, improve fog, improve ui, Geforce Experience, fixes In this update, I’ve finally completed the integration and testing of the Steam Overlay for Windows and GeForce Experience. I hope this will help grow the game’s community and encourage sharing screenshots on Steam! Improved Ship HUD Display - Added health and energy indicators for enemy ships. - Enhanced visual grouping of HUD interface elements for ships. Camera and Fog Improvements - Removed… | — | |
| Community | Announcement 0.9.0! Strategic Pacts, Objectives, Global Abilities, and Events! Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing! I’m excited to announce the start of development on Patch 0.9.0! In this update, I’ve taken into account players’ feedback and issues, and I’ve come up with ways to make the game even better. It will follow Patch 0.8.5, which will focus on fixing existing bugs. The… | — | |
| In-game event | 0.8.4 - Help Center (Tutorial) This update introduces a detailed help center for the captain, with descriptions of the core game mechanics. A critical save game issue has also been fixed. | — | |
| In-game event | 0.8.3 - Landscape Optimization, Bug Fixes, UI Enhancements Landscape Optimization Increased game loading speed and reduced memory usage by optimizing all landscape operations. Fixed Ship Collisions Ships now have priority based on their tonnage. If ship tonnages are identical, the ship with the higher internal ID is prioritized. Ship Hull Information A short summary of the ship hull is now displayed in the technology tree. Other Improvements: - Fixed a… | 16352419 | |
| In-game event | 0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects. Difficulty and Intensity Adjustments In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier… | — | |
| In-game event | 0.8.1 - UI and tech tree improvements! Unit colors! 20% performance boost! In this update, I upgraded the engine, which increased performance by 20-25%. Unfortunately, I was only able to test on Windows 11 and macOS. I hope there won’t be any issues on Windows 10, but please let me know if you encounter any! Windowed mode A windowed mode with default 16:9 proportions has been added to support widescreen monitors. Game intensity balance has been improved I have slightl… | — | |
| Major update | 0.8.0 - Firewall, Rise of the Machines, Rework colonist system In this update, I’ve added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the game. Oblivion Network Uprising Once launched on a quantum supercomputer, a certain neural network instantly surpassed all known learning… | — | |
| In-game event | 0.7.4 - Energy network, UI improves, fixes Energy Network · Buildings that generate energy are now connected into a unified energy network. · A new building, "Energy Distributor," has been added, featuring a large energy reserve and area of effect. · The radius of generators has been significantly reduced. Short notifications They inform and guide the player about important events. Ship collisions Now ships push each other when crossing… | — | |
| In-game event | 0.7.3 - New ship automation ability "Auto-logistic", Improve UX and UI In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered. The goal of this update is to enhance the player experience and address issues that disrupt the player's flow. New Ability: "Auto-logistic" Ships with the "Auto-logistic" ability enabled will monitor the needs of buildings and automatically transport resources to the nearest storage… | — | |
| Esports | Thank you for the stream, CookieDGarp! Check out his stream; it’s really cozy! Thank you so much, CookieDGarp! You had such a heartfelt stream despite the issues you encountered during the game!) I’ve noted down all the problems and will be working on fixing the bugs and improving the gameplay experience! And of course, look forward to a big update for the game next month! | — | |
| Game update | 0.7.2 - Shadows quality, building rotation and hotfixes Rotation of the building on the 'Z' and 'X' keyboard keys has been added. Settings now include render shadow resolution quality control: · Low - 1024 * 4 (artifacts may appear, requires minimal memory) · Medium - 1024 * 6 (default) · High - 1024 * 8 (soft yet precise shadows, recommended) · Ultra - 1024 * 10 (sharp and most accurate shadows, requires a lot of memory) Tooltips have been added to… | — | |
| In-game event | 0.7.1 - Improve AI & Automation, Photorealistic light, boost CPU x8 and GPU 25% In this patch, I’ve implemented gameplay improvements I previously discussed, all of which won't require a save wipe. Additionally, I’ve made significant strides in optimizing shaders and the UI. Thank you so much for your ideas! I’ll be responding to all comments and suggestions over the next day or two. Photorealistic Soft Lighting Inspired by the Cyberpunk 2077 Photorealistic mod, I’ve devel… | — | |
| Community | Self review, ideas and gameplay grooming Thank you very much for your feedback, support, and responses! Recently, the game received the necessary number of reviews for the recommendation system, and I am incredibly grateful to you! In this review, I want to share general feedback from players and ideas that will improve the game: Too Many Notifications with Warnings The overly noticeable design of notifications in the UI disrupts the… | — | |
| In-game event | A small update with 2 new maps and new biomes Two new maps have been added to the game, "Island" and "Frozen Steppes". On these maps, you can encounter two new tree assets and a new bush asset. These maps are designed for the late game when you have access to a wide range of technologies. | — | |
| Major update | Massive Update 0.7.0! All game mechanics and systems have been improved! I’m thrilled to announce the release of our most significant update yet: Version 0.7.0! This update brings a comprehensive overhaul to all game systems, introducing new features, improvements, and refinements to enhance your gaming experience! Of course, such a major update needs to be released with a new game trailer featuring the updated key mechanics! You can watch it on the game’s page or o… | — | |
| Community | Announcing the Massive Update 0.7.0 Coming Next Week! This update enhances nearly all game systems and addresses all issues players encountered in the previous version! The update will require a save wipe as almost everything in the game has changed. New Building Types: · Shipyard - Allows you to create and upgrade ships. · Ship Parts Factory - Produces parts for the shipyard. · Science Center - Produces points for the technology tree. New Technol… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.