Oasis Mission: Colony Sim · published
Hello everyone!
❤️ Thank you so much for your support and feedback! I’m incredibly grateful to you all! ❤️
In this patch, I’ve improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs.

I’ve optimized the anti-aliasing shader, and now there’s a slight blur effect on distant objects along with a subtle glow for bright areas. I’ve written a highly efficient algorithm, so this doesn’t increase the GPU load.
Now ships generate smoke emissions, with their intensity varying depending on the ship's rotation and movement. Thanks to good optimization, this requires relatively little GPU power, despite the increased number of fire and smoke simulations.