Oasis Mission: Colony Sim Ā· published
Hello everyone, and a huge thank you for your support throughout this time! Iām excited to announce that Iāve released the full gameplay of the game!
After a few weeks of testing and fixes, Iāll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update!
Iād love it if you could share your thoughts in the game reviewsāyour feedback will be a huge support for the project before the full launch!
You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7.
This MASSIVE update brings you a brand-new gaming experience!
The final mission has been added! Completing it will bring a sense of achievement as you finish the map. Your goal is to develop a high-tech colony and launch three shuttles carrying components for an orbital station! These launches will require rare resources. Completing a single map up to this final stage will take 3-5 hours.

After completing all missions, you can continue playing in free mode.
All maps have been completely reworked! They are now significantly larger and designed to encourage the creation of multiple colonies and outposts.
Youāll need to set up logistics routes between them and use faster ships to deliver resources directly to your base.
Great River
A continent divided by several wide river channels.
Islands
Numerous small islands requiring a complex logistics network.
Icy Ridges
Colonies and logistics must be built between narrow mountain passes.
Canyons
A mix of plateaus and valleys, offering strategic choices for colony placement.
Shaders for terrain rendering and resource overlays have been rewritten, improving visual quality.
FPS boost by 15%!
Maps now feature multiple biomes and unique visual designs in some locations.
Donāt worryāI havenāt just stretched the game! Instead, Iāve expanded the number of resources, buildings, and mechanics. Old production chains have also been improved and refined.

New extractable resources:
New ship-mined resources:
New crafted resources:
New factories:
Each resource deposit now has a finite reserve that gradually replenishes, preventing players from stationing multiple high-level mining ships in a single spot. You'll have to search for new deposits!

Outposts increase the total resources available in a deposit, boosting extraction rates. Each deposit can have up to two outposts of one type:
The resource display on the map has been improved, now showing limits and replenishment rates for deposits.
Enemy camps now appear on maps with different threat levels and Oblivion ships that regenerate over time. Waves of enemy ships will now launch from these camps, meaning attacks will come from multiple directions.
Clearing a camp raises the Oblivion threat level in the region, increasing the number and strength of enemy ships.

Rewards for Destroying Enemy Ships
Destroying enemy ships now grants random rewards based on their power and attributes, including:
There are now three shipyard levels instead of two. Each new shipyard level unlocks more ship blueprints, but these require higher-quality parts, now divided into three types:

The shipyard interface has been redesigned:
Tempest ā The largest ship available. It lacks a cargo hold but has:

You can now select multiple ships by dragging a selection box or holding Shift to issue a single command to multiple ships at once.

Based on player requests, you can now disable enemy ship spawns, enemy camps, and economic incidents when creating a game. This is perfect for those who want a peaceful gameplay experience.
However, in hard mode, enemy ships now deal twice as much damage, making them a real threat!
I hope you enjoy this update! It was a lot of hard work to bring the game to its current stage, and Iām really exhausted, but Iām also very happy with the game! Your support means a lot to meāthank you for being here all this time! ā¤ļø