Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Oasis Mission: Colony SimNews0.7.1 - Improve AI & Automation, Photorealistic light, boost CPU x8 and GPU 25%
In-game event

0.7.1 - Improve AI & Automation, Photorealistic light, boost CPU x8 and GPU 25%

Oasis Mission: Colony Sim · published 8 Sep 2024, 13:57 UTC

All newsPlayers around this dateRead on Steam

In this patch, I’ve implemented gameplay improvements I previously discussed, all of which won't require a save wipe. Additionally, I’ve made significant strides in optimizing shaders and the UI.

Thank you so much for your ideas! I’ll be responding to all comments and suggestions over the next day or two.

Photorealistic Soft Lighting


Inspired by the Cyberpunk 2077 Photorealistic mod, I’ve developed a similar lighting version optimized for RTS. I’m still maintaining the minimum standard of 60 FPS on an RTX 4060 at 4K resolution.

Automatic Engineer Assignment


Engineers are now automatically assigned to available slots upon arrival or when a new factory is built.

Ship AI Improvements


- Added a new behavior model, "Shipping," which automatically delivers resources to the nearest warehouse, such as offloading ore after mining. The warehouse’s effective range for factories has been doubled to reduce early-game inconvenience.
- Fixed bugs that caused ships to stop executing tasks.

Screen UI Notifications Removed


With the gameplay overhaul, screen notifications have become unnecessary. Issues such as "Overloaded Ship," "No Resources," or unassigned engineers are now resolved through automation, expanded warehouse range, and the new "Shipping" ability for ships.

The size of the red beams above buildings has been increased to draw more attention precisely where needed.

Environment


- Improved environment on the very first map, adding birds and fish.
- Enhanced the balance between environmental sounds and music.
- Reduced the propagation distance of object sounds by 15%.

UI Optimization: 800% Reduction in CPU Load


Eliminated the background process tracking library in favor of manual management.

Hitbox and Ship Route Optimization


Optimized hitbox analysis and ship pathfinding, reducing CPU load by 20-30 times and improving movement trajectories.

Rendering Optimization


Reduced GPU load by 25% and improved frame rendering request flow on the CPU side, reducing the number of missed frames.

Z-Fighting Resolved


Completely resolved Z-Fighting issues using a logarithmic buffer, which previously caused textures to overlap incorrectly.

Game Loading Improvements


Reduced required RAM and CPU tasks, speeding up game loading times.

Other Changes:


- Increased wind generator range by 50%.
- All generators now produce 50% more energy.
- Fixed an issue where the ship icon didn’t change when swapping hulls.

More from Oasis Mission: Colony Sim

Other announcements

All news
Esports8 Aug 2025I’m announcing my new game: Sherpa's Caravan!🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking! A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes! I’ll create a bundle of this game with Oasis Mission so you can purchase this game as an add-on at a bundle with discount! I really hope that you will…Major update4 Mar 20250.99.0 🎉 Almost Full Release! New Maps, Design, Resources, Buildings, FeaturesHello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! I’d love it if you could share your thoughts in the game reviews—your…In-game event3 Feb 20250.9.7 – Colony Overview, Production Limits, Balance & Gameplay FixesHello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview is generated from buildings connected to the Storage Network, so if you have two bases, you’ll see reports for each one separately. It inc…