Oasis Mission: Colony Sim · published

In this update, I upgraded the engine, which increased performance by 20-25%. Unfortunately, I was only able to test on Windows 11 and macOS. I hope there won’t be any issues on Windows 10, but please let me know if you encounter any!
A windowed mode with default 16:9 proportions has been added to support widescreen monitors.
I have slightly rebalanced event intensity for different difficulty levels based on feedback indicating that the game felt too intense.
Engineer motivation loss has been rebalanced; now, newcomers lose motivation more slowly, while veterans lose it faster due to increased productivity.
You can now delete any building in the game, with a corresponding button added in the building menu.
Unit recoloring has been added! Now you can change the primary color of buildings and ships to any color. Ship icons will also inherit the color, allowing you to visually differentiate them.
Enemy ships are now colored red, while allied ships are colored blue.
The tech tree UI has been reworked; the top tabs are now more intuitive, and the overall look has improved.

The UI has been significantly enhanced. Elements are harmoniously distributed across the screen, and the building menu now opens from the bottom without taking up too much space. The timeline now displays all events, and economic event cards are larger and more expressive.
Engineer logistics and repair systems have been improved.
Several bugs have been fixed.