Water and oil sources are no longer divided into deep and shallow types
This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on maximum extraction per area will be introduced to encourage the construction of new extraction camps in 0.9.8.
Fixes
- Fixed points in Research Goals.
- Fixed resource purchasing when the balance is negative.
- Fixed an issue where the first trade ship would not arrive.
- Fixed a bug with empty engineer slots being displayed.
- Added scrolling to the routes and trade routes menu.
- Fixed misaligned text in the building menu header.
- Other minor fixes.