Oasis Mission: Colony Sim · published
In this update, I’ve added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the game.

Once launched on a quantum supercomputer, a certain neural network instantly surpassed all known learning curves and managed to gain control over all known security protocols.
Bits in quantum processors can be in a state of superposition, representing both 0 and 1 simultaneously, which enabled the AI to achieve an instant and human-uncontrolled rate of learning and spread across the network.
You will need to protect your fleet and colonies using the Firewall network to prevent losing control and withstand waves of machines led by the Oblivion network that has rebelled against humanity.
Oblivion enslaves the systems of your ships and buildings. Build antennas, radars, servers, and stations to protect your colony’s territory, but keep in mind that Oblivion constantly increases its power and finds new ways to attack.
Oblivion sends enslaved ships to your colony. You’ll need to assemble your combat fleet to resist these attacks.
Global crises and cataclysms now trigger specific events that impact your colony and the motivation of your engineers. During these moments, your economy will face a true test of endurance.
When starting a game, you can now choose your governing backstory, as well as the difficulty level of economic crises and resistance against Oblivion.
A tough decision was made to disable map transitions within a single session, to focus on a cohesive gameplay experience within one map and deepen the game mechanics.
Dynamic Quests
Tasks are now issued dynamically, based on the state and pace of your colony’s development.
New Generator
Generates energy from oil.
Repair Module
For repairing ships and buildings, but it cannot repair itself.
Improved Material Loading
Fixed some stuttering during material and shader loading. The game and map loading algorithms have been improved.
UI Design
The main menu, quests, ship, item, and building cards have been redesigned. Minor improvements have also been made to other elements.
Map Design
New resource spots have been added, and the environment and lighting design have been improved.