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Oasis Mission: Colony SimNews0.7.3 - New ship automation ability "Auto-logistic", Improve UX and UI
In-game event

0.7.3 - New ship automation ability "Auto-logistic", Improve UX and UI

Oasis Mission: Colony Sim · published 16 Sep 2024, 16:17 UTC

All newsPlayers around this dateRead on Steam

In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered.

The goal of this update is to enhance the player experience and address issues that disrupt the player's flow.

New Ability: "Auto-logistic"


Ships with the "Auto-logistic" ability enabled will monitor the needs of buildings and automatically transport resources to the nearest storage. This opens up automation possibilities if you have two or more bases.

Automation of Resource Collection for Construction


Now, ships with the construction ability enabled will independently locate the required resources in storage and follow them.

Improved Technology Tree


The technology tree is now vertical and more user-friendly, and it has been divided into two sections: "Ships" and "Colony."

Improved Camera Behavior


Camera shaking has been fixed. The zoom strength is no longer limited, with only protection remaining to prevent the camera from going underground.

UX: Improved Logic for Opening and Closing Windows


Now, the cursor for an open window of an active ship or building always resets when you select another object or construct a new building.

UX: Fixed Interface Layer Order


Now, 3D windows do not overlap fixed elements on the player's screen.

UX: Task Icons and Building Descriptions Displayed


To compensate for misunderstandings in cases where task descriptions and building names differ.

Other Improvements:

  • Automatic ship abilities when loading the game;
  • Fixed UI errors when switching between maps;
  • Corrected icons in some places;
  • Improved interface and interaction with the shipyard;
  • Improved translations in some areas;
  • Fixed some save game errors.
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