Oasis Mission: Colony Sim · published
In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered.
The goal of this update is to enhance the player experience and address issues that disrupt the player's flow.

Ships with the "Auto-logistic" ability enabled will monitor the needs of buildings and automatically transport resources to the nearest storage. This opens up automation possibilities if you have two or more bases.
Now, ships with the construction ability enabled will independently locate the required resources in storage and follow them.
The technology tree is now vertical and more user-friendly, and it has been divided into two sections: "Ships" and "Colony."
Camera shaking has been fixed. The zoom strength is no longer limited, with only protection remaining to prevent the camera from going underground.
Now, the cursor for an open window of an active ship or building always resets when you select another object or construct a new building.
Now, 3D windows do not overlap fixed elements on the player's screen.
To compensate for misunderstandings in cases where task descriptions and building names differ.