Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Oasis Mission: Colony SimNews0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations
In-game event

0.8.2 - UX and Audio Improvements, Balancing, RAM & loading optimizations

Oasis Mission: Colony Sim · published 5 Nov 2024, 13:07 UTC

All newsPlayers around this dateRead on Steam

This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.

Difficulty and Intensity Adjustments


In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels.

Playlist Intensity


The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere.

Energy Network


The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories.

New Ship Ability - Cargo Drop


Drop the ship's cargo into a container to clear the overloaded compartment. This is useful in case the compartment is blocked due to unnecessary resources piling up early in the game.

Other Changes


- The base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas.
- Building construction is canceled when the construction menu is closed.
- Improved sound design for some UI elements.

More from Oasis Mission: Colony Sim

Other announcements

All news
Esports8 Aug 2025I’m announcing my new game: Sherpa's Caravan!🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking! A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes! I’ll create a bundle of this game with Oasis Mission so you can purchase this game as an add-on at a bundle with discount! I really hope that you will…Major update4 Mar 20250.99.0 🎉 Almost Full Release! New Maps, Design, Resources, Buildings, FeaturesHello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! I’d love it if you could share your thoughts in the game reviews—your…In-game event3 Feb 20250.9.7 – Colony Overview, Production Limits, Balance & Gameplay FixesHello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview is generated from buildings connected to the Storage Network, so if you have two bases, you’ll see reports for each one separately. It inc…