Bulken
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Bulken Update 1.69.0-Alpha Update 1.69.0-Alpha Added story beats to contextualize security checkpoints and confiscation of items. Tweaked Exit panel UI and improved communication of upgrade picking. Tweaked mainframe intro. Removed hover on the deck nodes. The "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking. Improved communication on how to… | 22856252 | |
| In-game event | Bulken Update 1.67.0-Alpha v1.67.0-Alpha Added a new lower deck type (Passage) to deck 20. Added an evade-dash to creeps. Buttons now open instantly if no enemies are near (with a few exceptions) Added randomly placed vending machine and recycler to lower decks main area. Changed the entry area of lower decks so it gives 3 cabinets and randomly 1 workbench, lab table, vending machine or recycler. Fixed issues where enemi… | — | |
| In-game event | Bulken Update 1.64.0-Alpha v1.64.0-Alpha Art update to Engine lower decks and tweaked setups. Art updated for breakable barrier prop. Increased creep and aracling movement speed. Mrk2 Chips are now unlocked already at tier 3 instead of tier 5. Schematic unlocks from skills are now highlighted on the cards. Updated deck icons on the ship overview panel: · Lower deck node icons now indicate the type of deck instead of the… | 21768618 | |
| In-game event | Bulken Update 1.63.1-Alpha v1.63.1-Alpha Updated aracling egg art and animation. Added more breakable props. Some breakable props (like glass) will now allow bullets to continue after hitting them. Art update to cryo area in Mainframe deck and other parts of the prologue. Improved Interactions: - Object in focus for interaction now has a more clear labeling. - Hovering an interactive object thats near the player but not… | — | |
| In-game event | Bulken Update 1.63.0-Alpha v1.63.0-Alpha Default control scheme is now WASD: · Dash button is now the Spacebar key by default. · Scan button is now the F key by default. · Strike is now Left Mouse Button by default. · Updated player cc mechanics: legs now animate while walking and striking. Added a physical mesh to the rocket pack upgrade. Updated hatches art. Updated player barrier art Fixed issue where enemy ranged att… | — | |
| In-game event | Bulken Update 1.62.0-Alpha v1.62.0-Alpha When starting a new (non-prologue) run the player is now presented with a loadout package panel. Fixed various interaction issues with Hatches. Hatches are now highlighted by scanning and their UI is more readable. Hatches, Consoles & Buttons now show the items required to seal / repair by icon. Consoles, Buttons & Cabinets now show an icon when they are locked. Fixed missing deat… | — | |
| In-game event | Bulken Update 1.57 Alpha 1.57 Starting areas on upper decks, as well as secret dungeons, are now procedurally generated featuring new (WIP) artwork. · These PCG spaces grow in size and challenge with the game progression. · Secret dungeons now have a "quick exit" ladder that brings the player back to the secret entrance ladder to prevent back tracking. · Entry areas now sometimes have enemies! Updated info- (stan… | — | |
| In-game event | Bulken Update 1.53 Alpha 1.53 Updated Drone enemy art. Added animation to indicate when drones have spotted the player. Death effect improvements for enemies: · Added early concept for "overkill" death FXs. Implemented on Creeps when killed by certain weapons. · Added special effects when dying from fire damage. · Updated enemy rag dolls to fall in the direction/velocity of the impact on death. Upgraded the Batte… | — | |
| In-game event | Bulken Update 1.52 Alpha 1.52 Upgraded engine to UE 5.6 Improved pistol and smg bullet trail FX and sound. Improved Aracling death FX. Fixed missing decals on enemy deaths. Fixed issue where doors would sometimes be missing. Fixed a bug where rooms sometimes wouldnt be created properly. Fixed sections sometimes rotated wrong. Fixed issue where an enemy would stop attacking if interrupted during their melee animat… | — | |
| In-game event | Bulken Update 1.50 Alpha 1.50 Updated room presentation: · Refactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup) · Added room-themed props in different category types, to randomly generated rooms. · Updated room art, texture… | — | |
| In-game event | Bulken Update 1.49 Alpha 1.49 Tweaked Mainframe deck. Environment update to the quarantine deck. Added sound FX and floating text when player clears status effects with healing pad. Tweaked room lighting, slight reduction overall. Fixed overblown medical (again). Player now has flashlight ON in alerted rooms. Fixed exit arena fights not triggering. Updated inventory mechanics: Stacks of an item that's dropped dir… | — | |
| In-game event | Bulken Update 1.46 Alpha 1.46 Updated project to Unreal Engine 5.5.1 Mechanical enemy types can no longer be 'stunned', but they can 'malfunction' from taking static damage. Updated enemy: Breacher · Made new character art asset that can better express its protected state (+ its a cool robot!). · Updated sounds & portrait. · Breacher is now 'mechanical' type · Increased value of breacher, increased its HP, protec… | 17138462 | |
| In-game event | Bulken Update 1.45 Alpha 1.45 Added new upper deck type: "Mainframe" as a new HUB concept with "Sub Levels" as spokes. Added in world panels to display global mutations associated with a sub level. Player inventory now displays global mutations that affect all enemies in a deck. Improved player inventory UI: Schematics now has a max of 2 rows visible with a scrollbox. Improved floating text showing damage. Added… | — | |
| In-game event | Bulken Update 1.42 Alpha 1.42 Audio · Added Master volume control to options menu. · Updated background soundscapes & added custom reverb settings for rooms. · Added lowpass sfx filter when player is wounded and/or affected by airlock. Skill system · Expanded the skill "paths": Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats. · Some skill paths have be… | — | |
| In-game event | Bulken Update 1.40 Alpha 1.40 Improved midway boss fights (not the final boss) · Added "stages" to the boss fights. · Added new drone-themed boss. · Updated/added abilities, special attacks & tweaked stats for bosses. · Sentry guns are now always one-shotted by bosses. Audio Soundscape experiments for rooms. Made bullet impacts on metal more audible. Drones now have natural res (+25) vs static instead of viral (t… | — | |
| In-game event | Bulken Update 1.39 Alpha 1.39 TLDR: Control experiments: early game pad support. Control options · Added option to toggle between keyboard & gamepad controls. Note that toggle between control scheme wipes custom keys for now! · Disclaimer: Gamepad is WIP - Menu and UI navigation still needs a lot of polish. It also might not work on all gamepad models! · Gamepad controls have slightly different rules for how the… | — | |
| In-game event | Bulken Update 1.38 Alpha 1.38 Added dark outline to in-world text labels so they are more readable on bright/lit backgrounds. All five resistance upgrades now also adds +25% damage to each type. Updated upgrade descriptions with more numbers and decorator icons. Updated stimpack tooltip description. Updated Implant chips: · Added a negative effect to each chip that didnt already have one. · Rebalanced and tweaked… | — | |
| In-game event | Bulken Update 1.37.1 Updated level select icons: the color of the mutation icons now reflect the resistance type. Changed half of the mutations back to neutral types. Deck20 now always have creeps as one of the two enemy types. All decks now only have max 1 type of tier 2 & 1 type of tier 3 enemies. Added new edge sections to Cargo decks. Added light panels in rooms along the top edge to reinforce communication of… | — | |
| In-game event | Bulken Update 1.36 Added shotgun as new heavy weapon. Added shells item as ammo for shotgun. The scatter bullets for the pistol now deal less damage at longer distances, similar to the shotgun. Enemies can now attack physical barriers and debris piles. Performance: optimized enemies poly count. Abomination & Biomancer charge attacks now hits with damage types according to their mutation. Improved the communicatio… | — | |
| In-game event | Bulken Update TLDR: update to mutations, damage types & QOL Upgraded to Unreal 5.3.2 Fixed key mapping issues related to new version of Unreal (still some kinks there with deprecated setups). Crawl Space decks now only features Araclings / Eggs Added "Aracling Nests" objectives for Crawl Space. Fixed collision issue around nests that sometimes made units spawn inside walls or get stuck on the nest. Updated L… | — | |
| In-game event | Bulken Update TLDR: lower decks improvements & run randomization Lower decks are now randomized in type/theme for each run (except for the midway boss fights) Added new lower deck type: Crawl Space. Reworked gameplay for Engine lower decks: The player now has to clear an amount of set waves to unlock the exit area. Added more main section variations to all lower deck types. Added new breakable prop: "Debris… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.