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BulkenNewsBulken Update 1.45
In-game event

Bulken Update 1.45

Bulken · published 15 Dec 2024, 14:19 UTC

All newsPlayers around this dateRead on Steam

Alpha 1.45

Added new upper deck type: "Mainframe" as a new HUB concept with "Sub Levels" as spokes.

Added in world panels to display global mutations associated with a sub level.

Player inventory now displays global mutations that affect all enemies in a deck.

Improved player inventory UI: Schematics now has a max of 2 rows visible with a scrollbox.

Improved floating text showing damage.

Added new status effect: Vulnerable. The target takes double damage while active. Enemies that channel abilities are Vulnerable for the duration.

Biomancer now teleports to a new location when getting below 50% HP the first time.

Radar

  • stand alone consoles that are hacked are marked with a highlighted round shape.
  • added exit POI to non-security check exits & updated icon for "security" exits (no longer recyclers)
  • optimized process for making the POI's and added size variations.

Balance

  • Reduced hitpoints of all early (tier 1) units.
  • Removed miniboss at the end of deck 20.
  • Void Beast now has 10 armor (flat damage reduction)
  • Shotgun no longer has kickback when fired but pushes enemies far back.
  • Shotgun base damage increased.
  • Plasma base damage decreased.
  • Pistol ammo clip amount reduced.
  • Tweaks to stun and push gameplay & stats all around.

Bugs

  • Fixed a bug where movement speed wasnt being reset correctly after breaking free from being stuck in goo.
  • Fixed a bug where dash would get stuck on cooldown after skill upgrade.
  • Fixed an issue with XP: Was not handling overflow amount correctly from large amounts of XP incoming during level up.
    [*Fixed clearing the Biomancers channel spell when it dies.
  • Fixed a bug where flamethrowers didn't deal damage until enemy was immolating & improved shield interaction with flamethrowers.
  • Fixed issue with rooms not using its designated spawn spots correctly for floor objects, which resulted in enemy spawns on top of healing pads etc.
  • Fixed not returning to normal move speed when having reload cancelled.
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