Alpha 1.45
Added new upper deck type: "Mainframe" as a new HUB concept with "Sub Levels" as spokes.
Added in world panels to display global mutations associated with a sub level.
Player inventory now displays global mutations that affect all enemies in a deck.
Improved player inventory UI: Schematics now has a max of 2 rows visible with a scrollbox.
Improved floating text showing damage.
Added new status effect: Vulnerable. The target takes double damage while active. Enemies that channel abilities are Vulnerable for the duration.
Biomancer now teleports to a new location when getting below 50% HP the first time.
Radar
- stand alone consoles that are hacked are marked with a highlighted round shape.
- added exit POI to non-security check exits & updated icon for "security" exits (no longer recyclers)
- optimized process for making the POI's and added size variations.
Balance
- Reduced hitpoints of all early (tier 1) units.
- Removed miniboss at the end of deck 20.
- Void Beast now has 10 armor (flat damage reduction)
- Shotgun no longer has kickback when fired but pushes enemies far back.
- Shotgun base damage increased.
- Plasma base damage decreased.
- Pistol ammo clip amount reduced.
- Tweaks to stun and push gameplay & stats all around.
Bugs
- Fixed a bug where movement speed wasnt being reset correctly after breaking free from being stuck in goo.
- Fixed a bug where dash would get stuck on cooldown after skill upgrade.
- Fixed an issue with XP: Was not handling overflow amount correctly from large amounts of XP incoming during level up.
[*Fixed clearing the Biomancers channel spell when it dies. - Fixed a bug where flamethrowers didn't deal damage until enemy was immolating & improved shield interaction with flamethrowers.
- Fixed issue with rooms not using its designated spawn spots correctly for floor objects, which resulted in enemy spawns on top of healing pads etc.
- Fixed not returning to normal move speed when having reload cancelled.