Lots of environment art updates to upper decks, entry areas etc.
1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer:
Tweaked Skimmer flee behaviour so it only happens after having lost half their hp.
Skimmers now regenerate 5 hp every other second (10 for elites)
Added distinct player sounds (grunts) when taking heavy damage/light damage.
Updated distribution of items in cabinets.
Fixed upgrade icons having wrong positions in scrollbox on the character panel.
Events / reinforcements in the main area are now paused while the player is in a secret area.
Added missing reinforcement spawners to exit sections.
Fixed lower deck 04 exit area doors from blocking the player (after having opened).
Fixed issue where defeating the final boss didn't trigger the opening of the final bulkhead door.
Changed the postfilter and coloring of the lower deck Crawl Spaces (to green).
Improved auto lasers acquiring their target.
Fixed rocket packs Mrk2 finding its target when its a breakable object (nests).
Reduced Adrenaline upgrade movement buff (+25% -> +20%)
Fixed inventory bug when dragging an item from the loadout directly onto another item in the inventory.
Added new level up sound stinger and a general fadeout of other sounds when it plays.
Fixed issue with the music staying silent after having been turned all the way back down in options and then back up.
1.71.1-Alpha