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BulkenNewsBulken Update 1.69.0-Alpha
In-game event

Bulken Update 1.69.0-Alpha

Bulken · published 19 Apr 2026, 18:29 UTC · build 22856252

All newsPlayers around this dateRead on Steam

Update 1.69.0-Alpha

Added story beats to contextualize security checkpoints and confiscation of items.

Tweaked Exit panel UI and improved communication of upgrade picking.

Tweaked mainframe intro. Removed hover on the deck nodes.

The "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking.

Improved communication on how to pick schematics (on console exit).

Decreased pistol fire rates and reduced damage slightly to compensate.

Flamethrower:

  • Flame now extends much faster and the hitbox drags to follow the flame more closely.

  • Added impact FX on flamethrower.

  • Enemies are now slowed (if pushable) while hit by flamethrower or plasma.

  • Fixed broken plasma FX and made the mrk2 hitbox wider to match it.

  • Shields on enemies now block the flame and change color on impact.

  • Adjusted muzzle to better hit near enemies.

Player now doesn't stop movement on pickup.

Dash:

  • Char now staying in its aim orientation when attacking while dashing in a different direction.

  • Added back the dash forward anim pose.

  • Added back and improved the directional dash air-FX and fixed setups to support sideways movement.

Piercing bullets can no longer penetrate doors.

Removed the autopick option on the level up panels.

Updated UI labels on interactive items and how they display repair/seal items required as well as skill checks.

Made player location on ship overviews more clear.

Improved objective setup for mainframe fight.

Fixed a bug with some status fx being broken on enemies (due to missing player reference).

Reduced the intensity of the status effect notifications on enemies.

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In-game event21 Aug 2026Bulken Update 1.73.0-AlphaAnomalies now scale with deck tier: · resistance gains from anomalies go up by +10% per tier (to a max of 85%). · force fields replenish faster per tier. · stealthy enemies move faster after tier 1. · lethal: more damage, heavy: more hp, hunter: moves faster - per tier. · All enemies on tier 2 now get +10% resistance against all five elemental types & +20% for tier 3 (to a max of 85%). Increase…In-game event4 Aug 2026Bulken Update 1.71.0-AlphaLots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer: · Tweaked Skimmer flee behaviour so it only happens after having lost half their hp. · Skimmers now regenerate 5 hp every other second (10 for elites) Added distinct player sounds (grunts) when taking heavy damage/light damage. Updated distribution of items in cabinets. Fixe…In-game event17 May 2026Bulken Update 1.70.0-AlphaUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'. Updated tool tips on the run selection panel. Added a healing pad to The Passage. Service Tunnel Spawners: · Service tunnels activation state is now visually represented by being open or closed. · Spawning of enemies from the service tunnels now escalate in strength and frequency as t…