
TLDR: update to mutations, damage types & QOL
Upgraded to Unreal 5.3.2
Fixed key mapping issues related to new version of Unreal (still some kinks there with deprecated setups).
Crawl Space decks now only features Araclings / Eggs
Added "Aracling Nests" objectives for Crawl Space.
Fixed collision issue around nests that sometimes made units spawn inside walls or get stuck on the nest.
Updated Level Select UI and the special Mainframe UI (at the end of prologue) with better presentation.
Text in console logs is being typed out.
Added a randomly placed healing pad to all lower decks.
Reduced player default resistances from 10% to 0%.
Added 5 body upgrades that increase resistances by 40% for each type.
Added visual indicator (X) on creeps to communicate their state.
Fixed issue where too many different enemy types where used in a level.
Fixed conduits clearing their range indicators when solved.
Mutations & Damage type:
- Enemy mutations now sets the affected enemies damage type to the same as the resistance type of the mutation.
- Updated some of the enemy attack FX to represent the damage types from mutations.
- Renamed several mutations and updated descriptions.
- Updated the mutation icons and tool tips with more clear descriptions, color coding, more stats and better layout. Fixed some number calculation issues.
- floating text indicating damage taking on the player now tells the type of damage.