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BulkenNewsBulken Update 1.38
In-game event

Bulken Update 1.38

Bulken · published 11 May 2024, 13:35 UTC

All newsPlayers around this dateRead on Steam

Alpha 1.38

Added dark outline to in-world text labels so they are more readable on bright/lit backgrounds.

All five resistance upgrades now also adds +25% damage to each type.

Updated upgrade descriptions with more numbers and decorator icons.

Updated stimpack tooltip description.

Updated Implant chips:

  • Added a negative effect to each chip that didnt already have one.
  • Rebalanced and tweaked the implant effects.
  • Added decorator icons, list dots and generally improved the tooltips (negative effects in red text).

Updates to Prologue:

  • Hangar deck improvements, tram station theme, rewritten logs, screen moments.
  • Fixed overblown lights in Quarantine deck (and generally from stand alone consoles).
  • Enemies now have pre set mutations for the prologue decks.
  • Updated some of the tutorial messages with icons and tweaked descriptions.
  • Fixed missing repair requirement for Mainframe.
  • Fixed missing mutation info and icons

Lore: changed the exit- areas/screen from "recyclers" to "security check points".

Level ups no longer replenish overload.

Fixed button hidden inside a wall in one of the exit areas.

Fixed missing/unsupported hotkeys.

Fixed cut navmesh at the final bulkhead of some of the lower decks.

Fixed a crash bug when the spider boss would fire grenades onto destructible crates.

Updated interaction labels on consoles, buttons and cabinets to display the current "interaction" key correctly.

Dash:

  • Improved Dash mechanic when colliding with geometry and stopping the dash early.
  • Added camera move and sound when colliding with geo.
  • Fixed dash so it can no longer damage the same enemy multiple times in one dash.
  • Reduced Dash push length from 4m to 3m.

Lots of smaller tweaks and improvements.

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Other announcements

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In-game event21 Aug 2026Bulken Update 1.73.0-AlphaAnomalies now scale with deck tier: · resistance gains from anomalies go up by +10% per tier (to a max of 85%). · force fields replenish faster per tier. · stealthy enemies move faster after tier 1. · lethal: more damage, heavy: more hp, hunter: moves faster - per tier. · All enemies on tier 2 now get +10% resistance against all five elemental types & +20% for tier 3 (to a max of 85%). Increase…In-game event4 Aug 2026Bulken Update 1.71.0-AlphaLots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer: · Tweaked Skimmer flee behaviour so it only happens after having lost half their hp. · Skimmers now regenerate 5 hp every other second (10 for elites) Added distinct player sounds (grunts) when taking heavy damage/light damage. Updated distribution of items in cabinets. Fixe…In-game event17 May 2026Bulken Update 1.70.0-AlphaUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'. Updated tool tips on the run selection panel. Added a healing pad to The Passage. Service Tunnel Spawners: · Service tunnels activation state is now visually represented by being open or closed. · Spawning of enemies from the service tunnels now escalate in strength and frequency as t…