Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BulkenNewsBulken Update
In-game event

Bulken Update

Bulken · published 1 Jan 2024, 16:23 UTC

All newsPlayers around this dateRead on Steam

TLDR: lower decks improvements & run randomization

Lower decks are now randomized in type/theme for each run (except for the midway boss fights)

Added new lower deck type: Crawl Space.

Reworked gameplay for Engine lower decks: The player now has to clear an amount of set waves to unlock the exit area.

Added more main section variations to all lower deck types.

Added new breakable prop: "Debris Pile". Similar to barricade but much fewer HPs.

Added an objective tracking system to the main HUD.

Now displays the global mutation for lower decks both on the splash and in the HUD.

Dashing into breakable props that doesnt normally take damage from player collision will now deal damage to the prop.
- Affects: barricades; creep nests; debris piles.

Added mutation icons to relevant UI and fixed resistance icons showing on their tooltips.

Added mutation icon (when applicable) and "failed attempts icons" to simplify the intro splash presentation.

Replaced the player death animation with ragdoll simulation.

Added body upgrade "Health Absorb" that heals the player with 15% of damage dealt in close combat.

Doubled clip sizes for pistols and smgs.

Increased costs for loadouts.

More from Bulken

Other announcements

All news
In-game event21 Aug 2026Bulken Update 1.73.0-AlphaAnomalies now scale with deck tier: · resistance gains from anomalies go up by +10% per tier (to a max of 85%). · force fields replenish faster per tier. · stealthy enemies move faster after tier 1. · lethal: more damage, heavy: more hp, hunter: moves faster - per tier. · All enemies on tier 2 now get +10% resistance against all five elemental types & +20% for tier 3 (to a max of 85%). Increase…In-game event4 Aug 2026Bulken Update 1.71.0-AlphaLots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer: · Tweaked Skimmer flee behaviour so it only happens after having lost half their hp. · Skimmers now regenerate 5 hp every other second (10 for elites) Added distinct player sounds (grunts) when taking heavy damage/light damage. Updated distribution of items in cabinets. Fixe…In-game event17 May 2026Bulken Update 1.70.0-AlphaUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'. Updated tool tips on the run selection panel. Added a healing pad to The Passage. Service Tunnel Spawners: · Service tunnels activation state is now visually represented by being open or closed. · Spawning of enemies from the service tunnels now escalate in strength and frequency as t…