
TLDR: lower decks improvements & run randomization
Lower decks are now randomized in type/theme for each run (except for the midway boss fights)
Added new lower deck type: Crawl Space.
Reworked gameplay for Engine lower decks: The player now has to clear an amount of set waves to unlock the exit area.
Added more main section variations to all lower deck types.
Added new breakable prop: "Debris Pile". Similar to barricade but much fewer HPs.
Added an objective tracking system to the main HUD.
Now displays the global mutation for lower decks both on the splash and in the HUD.
Dashing into breakable props that doesnt normally take damage from player collision will now deal damage to the prop.
- Affects: barricades; creep nests; debris piles.
Added mutation icons to relevant UI and fixed resistance icons showing on their tooltips.
Added mutation icon (when applicable) and "failed attempts icons" to simplify the intro splash presentation.
Replaced the player death animation with ragdoll simulation.
Added body upgrade "Health Absorb" that heals the player with 15% of damage dealt in close combat.
Doubled clip sizes for pistols and smgs.
Increased costs for loadouts.