
Alpha 1.40
Improved midway boss fights (not the final boss)
Audio Soundscape experiments for rooms.
Made bullet impacts on metal more audible.
Drones now have natural res (+25) vs static instead of viral (they still cannot get infected)
Fixed a bug where summoned units wouldn't chase the player correctly.
Fixed inconsistencies with level amount displayed in the HUD.
Changed XP numbers to display the sum of all gained XP / required XP (combined from all previous levels) to reach next level.
(rather than just XP required from the current level to the next)
Fixed XP bar getting updated correctly on startup when entering a new level or reloading.
Improved static impact FX
Added two new weapon upgrades to the sword
Fixed bugged sound attenuation settings.
Reduced damage from fire on the ground from exploding enemies and now scales their duration with size of creature.
Improved floating text.