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BulkenNewsBulken Update 1.67.0-Alpha
In-game event

Bulken Update 1.67.0-Alpha

Bulken · published 8 Mar 2026, 21:52 UTC

All newsPlayers around this dateRead on Steam

v1.67.0-Alpha

Added a new lower deck type (Passage) to deck 20.

Added an evade-dash to creeps.

Buttons now open instantly if no enemies are near (with a few exceptions)

Added randomly placed vending machine and recycler to lower decks main area.

Changed the entry area of lower decks so it gives 3 cabinets and randomly 1 workbench, lab table, vending machine or recycler.

Fixed issues where enemies where not alerted correctly from sounds.

Improving shooting experience with pistols and smgs:

  • Fixed muzzle light from weapons.

  • Updated Pistol and SMG firing sounds.

  • Added small post filter CA ramp when firing.

  • Special skills now unlock at earlier tiers for these weapons.

  • Changed how enemies behave when hit with a silencer but haven't sensed the player: Now does a brief investigation and then returns.

  • Reworked viral bullets: they deal less damage but on impact fire viral projectiles at nearby enemies that gives Disease instantly.

  • Sonic bullets: reduced radius of shockwave for mrk1 and slightly increased mrk2.

  • Disease DOT now ticks faster with higher viral damage modifier.
    Note: faster ticks over the same duration = more procs! This is a large buff to "toxic builds".

Another attempt to fix issue with player flying when breaking crates.

Fixed issue where idle rotation would turn the player away from melee targets.

Player is now pushed slightly back when striking an enemy with more max hitpoints than the player.

Added task icon to Pods hatching.

Added cheap drop shadows to the player character and enemies. Player area light now doesn't cast shadows.

Elites spawning from nests now escalate in hitpoints by +50% for each nest.

Changed method of launching stuff out of the airlock so it hits the killbox instead of dropping oow.

Locked cabinets no longer take focus and show interaction key.

Fixed issues with blades not being able to strike glass.

Hidden enemies don't show their HP bars now.

Made tutorial and info panels opaque.

Fixed bug where the player would hit twice in one strike.

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Other announcements

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In-game event21 Aug 2026Bulken Update 1.73.0-AlphaAnomalies now scale with deck tier: · resistance gains from anomalies go up by +10% per tier (to a max of 85%). · force fields replenish faster per tier. · stealthy enemies move faster after tier 1. · lethal: more damage, heavy: more hp, hunter: moves faster - per tier. · All enemies on tier 2 now get +10% resistance against all five elemental types & +20% for tier 3 (to a max of 85%). Increase…In-game event4 Aug 2026Bulken Update 1.71.0-AlphaLots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer: · Tweaked Skimmer flee behaviour so it only happens after having lost half their hp. · Skimmers now regenerate 5 hp every other second (10 for elites) Added distinct player sounds (grunts) when taking heavy damage/light damage. Updated distribution of items in cabinets. Fixe…In-game event17 May 2026Bulken Update 1.70.0-AlphaUpdate 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'. Updated tool tips on the run selection panel. Added a healing pad to The Passage. Service Tunnel Spawners: · Service tunnels activation state is now visually represented by being open or closed. · Spawning of enemies from the service tunnels now escalate in strength and frequency as t…