PHANTOM
Playing now
0Sampling since 09:53 UTC
—of peak
All-time peak
07 Sep 2026
Playing now
0Sampling since 09:53 UTC
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V0.8.3 [New Difficulty Modifiers] The Difficulty Modifier menu has a new layout. · Added in 2 more Difficulty Modifier Toggles. - No minimum hunt stress. Ghosts can hunt at any time. - Investigator Manifestations. Ghosts can Manifest in any difficulty. · Added a new HELP entry: Equipment > Store Equipment To show the usage of Store Bought equipment. · Tweaked the look of Ghost Notes. | 23539921 | |
| Game update | V0.8.2 - Out Now [ New item, Fixes, Improvements ] NEW: · Hidden Item 2 has been added. (+2 upgrades) · Added Level Up pop-ups for Level 5 & Level 15. If you're already past these levels, you'll still get the pop-ups once. · Added General Notes to the Ghosts menu. You can write in a Note not related to any of the ghosts for things like general behavior, ghost room patterns, or anything else you can think of. MINOR: · EMF Sources go away faster.… | 23536940 | |
| Game update | V0.8.1 - Tutorial Fixes Fixed an issue where EMF and Spirit Box tutorials didn't function correctly. | — | |
| In-game event | The Urban Update - Part 2, Out Now. [ Inventory Rework, New Map, and more ] The Urban Update - Part 2 is here. Lots of new Additions, Fixes, & Improvements. Hope you enjoy the update! NEW: · New medium map: The Movie Theater. 7 rooms, mostly 1 floor. · Inventory rework. now uses slots instead of a set order. * · Equipment Items have been reworked, and can now function when dropped.** · Added in "Perks" At the start of an investigation, you'll be able to choose between… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 23059784 |
| Community | Upcoming Update: V0.8.0 [ Map, Perks, Upgrades, Inventory rework ] Here's a few of the things coming in V0.8.0 - The Urban Update - Part 2 Inventory Rework Instead of a set cycle/order of equipment items, there is now Inventory Slots. Items now function independently, and can function when dropped. for example you can place the UV light on counters/tables, or drop the EMF reader in the middle of a room. The inventory rework is done, but has a few minor bugs th… | — |
| In-game event | V0.7.0, The URBAN Update - Part 1 - Out Now [ New Map, New Ghosts, and more ] The Urban Update, Part 1 is here!! Over 75 changes. a new map, ability, item, upgrades, ghost types, traits, and much more. NEW: · New Small Map: The Police Station. · 10 New ghost types. · Added 3 new ghost traits, Including Shy and Mischievous. · Added a new Ability every ghost can use, but mischievous ghosts are far more likely. · Added a Breaker System. The ghost and player can now control… | 22235699 |
| Community | Upcoming Update: V0.7.0 [New Map, New Item, New Ghosts] There's no set release date for the update yet, But here's what you can expect with it! New Item: Cross. When Placed: Reduces chance of roaming/room changes. When Held: Reduces ghost Chase speed in a hunt, But makes the ghost hunt slightly longer. There are also 2 upgrades for it. UPGRADE 1: Increased Placed Area of Effect. UPGRADE 2: Increased Held Area of Effect + Further reduces Roaming chan… | — |
| Game update | V0.6.6.4 - Out Now. Hidden Item 1 will now start working quicker. For large maps, this should balance out well, but for small, it won't be until the around the time the ghost starts interacting. · Balanced Wall Writing chances across all maps (note: still requires ghost to be 'willing to interact') · Fixed an incorrect Wall Writing spawn on The Ghost Ship (lounge area) and The Arcade (Game Room) · Fixed an issue w… | 21694762 |
| Game update | V0.6.6.3 - Out Now (UV & Inventory improvements) The flashlight is now equipped in the Right Hand, meaning you can now use the smart watch at any time except when in the tablet, or camera. · UV Prints are now a green-ish blue, instead of Purple. to help them stand out more. · The UV Tripod now has a Brighter, more effective light. · The smartwatch has gotten new, quicker animations, which complete in roughly half the time of the old ones. (1s… | — |
| Game update | V0.6.6.2 - Out Now. Added 2 Ghost Manifestations* (non-hunt, Hunter Difficulty only) · Added a Special Interaction to The School. · You can now press X to go hands free. · Fixed some potential Bugs and crashes with the equipment system. For the inventory system issues, I should've done more testing before release. (And I should've made sure i uploaded the correct build...) I'll be more careful with big changes lik… | 21664404 |
| Game update | V0.6.6.1 - Out Now Replaced most Whisper sounds, with the new ones being more Distinct. · Reworked the first Hidden Item. Still needs time to start working (~10s) but should be much more useful now, especially for large maps. · Increased Default UV Brightness by ~10% (affects upgrades as well) · Fixed an issue where the Flashlight and UV Light wouldn't appear in your inventory in the Safe House | 21656544 |
| Game update | V0.6.6 Out Now (Changes & Fixes) Added a Setting to default the Tablet to the Evidence Menu instead of Investigation. (In 'Main Menu & UI) · Fixed an issue where scrolling down to change items wouldn't correctly change them, Sometimes resulting in the same item being equipped again. · Favorite Item spawn timers are now linked to the ghost's Threat Level. · Fixed an Ambience issue in The House. NOTE: An incorrect build was orig… | — |
| Game update | V0.6.5 - Out Now (Polish & Fixes) NEW: · Added a Toggle to automatically switch to items you pick up. (You can find it in Gameplay Settings) · Added a Toggle Crouch setting. (In Control Settings) · The UV Tripod will now spawn where you're looking instead of in front of you. You'll now need to look at the Ground for and press the Drop button for it to spawn/place. · 'Reset' buttons have been removed from 'Evidence' You can now… | — |
| Game update | V0.6.4 Out Now (Fixes & Improvements) Throwables can now only have one EMF Source, preventing them from 'Stacking' · EMF Sources are now all a consistent size. · Made EMF readings more likely to get Evidence from. · Increased car door hit box size to cover the Entire door. · Light Switch interactions are now slightly Less Likely. · Light Switch interactions can now give EMF Readings. · Fixed an issue where incorrectly guessing + co… | 21628021 |
| Game update | V0.6.3 Out Now (UI Adjustments, Bug fixes) Fixed a bug that wouldn't allow you to leave investigations from the Car. · Adjusted Text Size on the Main Menu, Pause Menu, & Settings menu · Moved 'Adjust Gamma' to 'Graphics' instead of the main menu. · Added Captions to the tutorial Parabolic Sounds. I also made a Content Form/poll for the game, you can check it out here . as for the UI, I do plan on making it adjustable by the Player, it's… | 21620652 |
| Community | PHANTOM Is out now! + Why I made the game After over 2 and a half years of development, PHANTOM is finally here! (in early access... at least) If you're here to see content plans, or anything similar, check out the previous post. I don't have much to talk about, so, I figured go over the history of the game, and why I made it. May 2023 I was really into ghost hunting games, But I kind of felt like they were losing what made me interest… | — |
| Community | TOMORROW. + CONTENT PLANS PHANTOM is officially launching into early access tomorrow! 2:00PM CST // 12:00PM PST // 8:00PM GMT For anyone curious about how long it takes to unlock everything in the game currently, I'd assume 3H - 5H depending on how long it takes you to complete each investigation. For me currently, I have unlocked 14 of 17 upgrades, all Maps, and 2 of 3 Items in 2H 40M, With each investigation taking 10… | — |
| Community | 1 WEEK LEFT. It's now just a Week until release! I don't really have much to say, but I did want to mention a new feature implemented. I've added in Captions, for Evidence (Like doors, parabolic, spirit box) and for interactions (Like Item throws, and item movement) Interaction Captions will also tell you how far away the sound is, From Very Far to Very Close. Here's a preview of how the captions look in-ga… | — |
| Community | 2 WEEKS UNTIL RELEASE. After over 2 and a half years in development, PHANTOM is coming out in less than 2 weeks... I'm the most Scared, Excited, and absolutely Terrified I've ever been for... anything, really. I know this kind of game isn't for everyone, but... If you decide to give the game a try, I hope you like it! On another note, I've made some changes to the pricing. I was originally launching at $7.99 USD, but… | — |
| Community | DEV LOG #11 // Changelog compilation. Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes) V0.3.X · Ported from UE5.6 to 5.7 · Added New Map: The School. · Added UV Upgrades: 1. Wider Radius | 2. Longer Radius. · Added over 550 new Impact Sounds. All impact sounds across all maps a… | — |
| Community | Gameplay trailer out now! You can check it out on the Game's Page, or on YouTube The game's early access content plans have also been updated, Including the removal of Campaign Levels (I feel it's better to focus on the main gameplay loop instead of essentially making 2 games in one. they could come back, but for now they're cancelled) I've also updated all the Graphical Assets and Screenshots! | — |
| Community | Map Reveal: The Arcade This is a New Map I've been working on in the background. The game will now launch with 6 maps instead of 5. 2 Small, 2 Medium, 2 Large. Small Map, 6 Ghost Rooms, Shots captured on Balanced Settings with Lumen enabled. | — |
| Community | Map Overview: The Diner [ Shawn's Diner ] Small Map, 8 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — |
| Community | Map Overview: The Cave [ Crystal Creek Caverns ] Large Map, 5 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — |
| Announcement | PHANTOM: January 22nd, 2026 Yup...! PHANTOM is releasing into early Access on January 22nd! This COULD change if there are any hiccups or game-breaking issues! The game will be priced $5.99 USD / €5.99 EUR / $7.79 CAD. and a 25% launch discount! it's also closing in on 1K wishlists, so if you know anyone who might be interested, spread the word! See you then! | — |
| Community | Map Overview: The House [ 01. Clint. RD ] Small Map, 6 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — |
| Community | Map Overview: The Ghost Ship [ The Cutlass ] Large Map, 6 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — |