PHANTOM
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | PHANTOM Is out now! + Why I made the game After over 2 and a half years of development, PHANTOM is finally here! (in early access... at least) If you're here to see content plans, or anything similar, check out the previous post. I don't have much to talk about, so, I figured go over the history of the game, and why I made it. May 2023 I was really into ghost hunting games, But I kind of felt like they were losing what made me interest… | — | |
| Community | TOMORROW. + CONTENT PLANS PHANTOM is officially launching into early access tomorrow! 2:00PM CST // 12:00PM PST // 8:00PM GMT For anyone curious about how long it takes to unlock everything in the game currently, I'd assume 3H - 5H depending on how long it takes you to complete each investigation. For me currently, I have unlocked 14 of 17 upgrades, all Maps, and 2 of 3 Items in 2H 40M, With each investigation taking 10… | — | |
| Community | 1 WEEK LEFT. It's now just a Week until release! I don't really have much to say, but I did want to mention a new feature implemented. I've added in Captions, for Evidence (Like doors, parabolic, spirit box) and for interactions (Like Item throws, and item movement) Interaction Captions will also tell you how far away the sound is, From Very Far to Very Close. Here's a preview of how the captions look in-ga… | — | |
| Community | 2 WEEKS UNTIL RELEASE. After over 2 and a half years in development, PHANTOM is coming out in less than 2 weeks... I'm the most Scared, Excited, and absolutely Terrified I've ever been for... anything, really. I know this kind of game isn't for everyone, but... If you decide to give the game a try, I hope you like it! On another note, I've made some changes to the pricing. I was originally launching at $7.99 USD, but… | — | |
| Community | DEV LOG #11 // Changelog compilation. Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes) V0.3.X · Ported from UE5.6 to 5.7 · Added New Map: The School. · Added UV Upgrades: 1. Wider Radius | 2. Longer Radius. · Added over 550 new Impact Sounds. All impact sounds across all maps a… | — | |
| Community | Gameplay trailer out now! You can check it out on the Game's Page, or on YouTube The game's early access content plans have also been updated, Including the removal of Campaign Levels (I feel it's better to focus on the main gameplay loop instead of essentially making 2 games in one. they could come back, but for now they're cancelled) I've also updated all the Graphical Assets and Screenshots! | — | |
| Community | Map Reveal: The Arcade This is a New Map I've been working on in the background. The game will now launch with 6 maps instead of 5. 2 Small, 2 Medium, 2 Large. Small Map, 6 Ghost Rooms, Shots captured on Balanced Settings with Lumen enabled. | — | |
| Community | Map Overview: The Diner [ Shawn's Diner ] Small Map, 8 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — | |
| Community | Map Overview: The Cave [ Crystal Creek Caverns ] Large Map, 5 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — | |
| Community | Map Overview: The House [ 01. Clint. RD ] Small Map, 6 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — | |
| Community | Map Overview: The Ghost Ship [ The Cutlass ] Large Map, 6 Ghost Rooms. Shots captured on 'balanced' settings, in-engine, with Lumen enabled. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.