
Been awhile since I made a dev log, Figured I'd make a little compilation of changes for y'all to see! These the different updates made to the Alpha build, from Nov. 12, to Jan. 1 (Not including bug fixes)
V0.3.X
Ported from UE5.6 to 5.7
Added New Map: The School.
Added UV Upgrades: 1. Wider Radius | 2. Longer Radius.
Added over 550 new Impact Sounds.
All impact sounds across all maps are now replaced and Balanced.
there are now different sounds for different-sized objects of the same material.
All new Play Time Counter, including Total Time Played and Investigation Time.
Reworked the DEMON Ghost Type. Now better suits its Ghost Book Description.
Finished implementing New Ghost traits: Hates The Light, Fears the Dark, Hates The Living, Fears The Living. These new traits are spread across 10 different ghost types.
New Stats Screen UI
New Upgrades Screen UI
Added Location Names next to Map Name on the Tablet. (I.E: The House - 01 Clint. RD)
Removed the "Confirm Side Investigation" button. All Entries/selections now auto-confirm
Rewrote and/or improved all "Cause of Concern' descriptions.
In ghost Descriptions, all ghosts with "Average", "Below Average" interaction rates have been replaced with "Medium" and "Low" (These changes may not show up unless you are playing on a New Save)
All Player & Equipment sounds are now 3D, and Audibly come from their source (I.E: EMF Reader) and are now affected by effects like Reverb.
Footstep Sounds are now based on player speed,
and footstep rate/frequency no longer depends on the player's Movement State**
Speed upgrades also now have an audible effect thanks to this change.
Stamina Consumption and regeneration also now depend on your Movement State.
I.E: Sprinting while crouched will use more stamina and regenerate slower.
Reworked Door Interactions - The amount of force used to open the door now depends on the Ghost Type.
Added setting: Global Illumination.
Balanced some Upgrades.
Added key rebinds.
Removed Equipment Weather effects.
The tablet no longer displays the incorrect location in The Safe House.
The Settings Menu is no longer a big list of Drop Down menus, and is instead different Tabs. There were getting to be way too many settings.
Added New Interactions to The Ghost Ship, and The Diner.
Improved EMF And Camera textures.
Ghost Ship: The ship itself is now Split into 3 Separate Ghost Rooms. For a Total of 6
Ghost Ship: extended the East side of the ship, and added new Interactions.
Updated all of the 2D Maps (in the tablet) to be a consistent style.
Changed how Mix EMF works. Previously, it could only Mix when there were no EMF Sources, now it can Mix at any time, but Not affect existing sources. The old system would be Very Hard if you had an Active ghost. However, it now takes longer to Mix.
Weather sounds are now quieter.
The School: Increased outside brightness, Added fog, and fixed some Minor interior lighting issues.
EMF Sources are now attached to the object interacted with, not the Location of the interaction.
New Spirit Box lines - Removed the old TTS ones, and added in ~70 new Voiced ones!
Added in Sink Interactions.
Split Diner ghost rooms. Similar to The Ghost Ship, the dining areas were way too big; they're each split in half now.
Added an Alternate spirit box sound, with random Radio Noise instead of Static. (Can be enabled in Settings > Gameplay)
Added 'Investigation Note' to the Ghost Tab. You can add any unique Behavior or Side Evidence you get from the ghost,
and it'll persist until the next round. So you can complete an investigation,
and add it to the Ghost Type's Note when back in the Safe House.
Added a Skip button to the main menu intro.
Improved lighting on The Diner.
Buy Equipment buttons now turn and stay Blue when the equipment is bought, similar to Upgrades.
Moved light switches in The School, for the Hallway and Lobby
Added a new Easter Egg in The School
Changed how Ghost Names are picked + added new ones.
Added new Settings: Motion Blur (disabled by Default)
and Equipment Collision (by default, when walking up to a Wall/object the Equipment in your hand will be pushed back. This can now be Disabled)
V0.4.X
Improved the Tutorial
Added in the Hunt System.
Added a New Difficulty. (Unlocks at LVL 5)
Added Difficulty Modifiers. (Unlocks at LVL 7)
Sliders: Equipment Limit, Stress multiplier, Ghost Room Change multiplier, Evidence rate, Interaction Rate, Max Stamina.
Added Shader pre-compilation, Shaders are no longer compiled at runtime, and are at the start of the game instead.
This will add load time, but drastically reduce hitches and lag.
Reworked how stress is calculated.
improved the stress system,
Previously, being in the dark would increase your stress at a near-fixed rate.
Now, the rate increases the longer you're in the dark.
Player Animations are now 30% faster.
Using Mouse Mode on the main screen now disables Screen Shake.
Light Breaks are now 30% Less Likely.
Added interactive restroom Stall Doors to The Cave and Ghost Ship (coming to The Diner in the next update)
Made selected equipment in the 'Start Investigation' menu stand out more.
Balanced UV Lights.
Added 2 new ghost rooms to The Cave: Men's restroom & Women's restroom.
Retextured the Visitor Center walls.
Improved Ghost Pathing in all maps
Added more Looping areas in The School
V0.5.X
New Map: The Arcade
Added Bonus XP (Hunts, Inactive Ghosts, etc)
Added in a Photo System, you can now capture photos for Bonus XP! (Wall Writing / Favorite Item / Ghost Manifestation)
Balanced Difficulty Modifiers
Player Upgrade 3 no longer gives extra Speed, as it hurt the pacing of the game.
Player Upgrade 3 now only costs 2 LVP instead of 3.
Made the Tablet open & close animations smoother.
Fog now renders on The Camera.
Added in Fog Quality settings.
Updated lighting on The House Exterior.
Replaced a few Models in The House.
Opening the camera with a High or Low FOV will slowly reset it to the Default FOV, and Back when exiting the camera (to avoid Clipping)
Made the spacing & order nicer in the Settings Menu.
Lowered the chance of Light Breaks
Limited LVP Gained per-round to 6 (doesn't affect Levels or XP Gain)
Doors can now Push back throwable objects (Throwables can no longer Block a door from being opened)
Slightly increased UV Frequency
UV now stays for longer
Replaced Tutorial Intro Text
Added more Ambience to The House & Arcade
Made clocks quieter
Made Ceiling Fans quieter
See y'all on the 22nd!