In-game event

V0.9.0 - The Exorcism Update. Out Now.

PHANTOM · published · build 24153329

This is a pretty small update, but it brings in some important gameplay additions!NEW:

  • Added in Exorcisms.

  • Added 3 new items.
    Geiger Counter - To get radiation readings from the ghost.
    Incense - To exorcise the ghost. (Common Herb, Dragons Blood, and Myrrh)
    Candles - To Burn near the ghost to keep them in their room during the exorcism.

  • 6 Upgrades, 2 for each new item.

  • Added in "Daily Objectives" Every day you launch the game, It'll randomly choose 3 of 9 objectives for you to complete for a LVP reward.

  • Added another Difficulty Modifier: Ghost Speed. Ranges from 0.5x to 3x.

  • Added Sound detection to the Ghost when Hunting.

  • Added Scripted UV to the outdoor sections of The Ghost Ship.

  • Slightly reworked the inventory system.
    Should prevent items duplicating, disappearing, and turning on in the inventory.

  • Reworked Hunting Ghost LoS.
    Should better detect the Player at wider angles.

  • Added another Difficulty Modifier: Ghost Speed. ranges from 0.5x to 3x.

  • 6 New Last Names for the Ghost.

MINOR:

  • Decreased the Soft Light Radius by 20% Also affects the upgrades.
    It was a bit too easy to navigate maps without even needing to carry a flashlight.
    with these changes, you should still be able to navigate maps without one, but full investigations won't be as easy.

  • Replaced or adjusted all Animated Interaction audio in The House.
    Some sounds were replaced, lowered in volume, or now start later/earlier.

  • Tweaked most Animated Interactions in The House.
    Animations should now look smoother, and a bit more detailed.

  • Completed Side Investigation XP Bonus has been lowered 130 > 80 (250 > 200 Total)

  • Difficulty modifiers that don't affect the Investigator Difficulty (I.E: Stress Multiplier) will not affect the reward multiplier in Investigator games.

  • Made some changes to the inventory system, There's now a slight delay when switching items, but it should help to prevent item duplication and other bugs.

  • Ghosts with Threat Levels below High now have a higher chance of Hunting.

  • Optimized some code for the Compass & Cross.

  • Lowered Radio Interaction volume.

  • Updated the Safe House.

  • Tweaked materials on the Player's car.

  • Lowered Vending Machine volume.

  • Improved the look of the Sky on The Diner Map.

  • Added a setting: Mouse Lock, to 'Main Menu & UI' to prevent the mouse leaving the screen when in Mouse Mode with multiple monitors.
    off by default.

  • Tweaked the Ghost's Roam Variables should be ~10% more likely to change rooms.

  • Buffed the Cross. Now slows down the ghost more during a Hunt, gets stronger the closer the ghost is.

  • The ghost now has a higher footstep & animation rate for Very High speeds.

  • Lowered the Light Brightness in The School class rooms.

  • Improved Shadows in The School.

  • Increased the default animation rate to 1.2x.

UI:

  • LVP count no longer shows "100+" after you've reached 100.
    "LEVEL POINTS: 100+ [ LVP ]" > "LVP: 1XX"

  • The results screen now shows the Reward Multiplier.

  • Reward multiplier now visually affects Bonus XP.

FIXES:

  • Fixed an issue where the Watch Arm didn't adjust correctly to the new FOV changes,
    causing it to appear off-screen in low FOV, and too large in high FOV.

  • Fixed an issue where you could pick up items while in the Tablet.

  • Fixed an issue where Dropped items sometimes wouldn't disappear from your Hand.

  • Fixed an issue where ghosts Afraid of the Dark could break lights, and interact with Breakers.

  • Fixed an issue where the SPECTRE ghost type showed incorrect Parabolic evidence.

  • Fixed an issue where some equipment items could fall through the Tables in The School.

  • Fixed an issue where the CONFIRM text wouldn't reset back to White when changing a Selected Ghost in some instances.

  • Fixed crunchy/distorted Clock audio.

  • Fixed some jagged edges on the Hills/Rocks > The School.

If you missed the last Minor update, there's also another Hidden Item!
Check HELP > HIDDEN ITEMS for a hint on where to find it!

And... that's all for V0.9.0!
However, there's some changes that got decided on in the Discord I figured I should mention here.
Currently, maps release in Small > Medium > Large, and every map for the game is already planned out.
But here's the thing. I felt like some of the maps would suffer from being 'lumped in' to these sizes, I.E: needlessly big or too small.I feel like The School is a good example of a map that should've been small, but needed to be bigger to fit as a 'medium'.After V0.10.0 - The Urban Update Part 3, I'll be reworking the map selection screen to be a World Map, and maps will be put into whatever size they 'naturally' end up in.

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