The Urban Update - Part 2 is here.
Lots of new Additions, Fixes, & Improvements. Hope you enjoy the update!
NEW:
New medium map: The Movie Theater.
7 rooms, mostly 1 floor.
Inventory rework. now uses slots instead of a set order. *
Equipment Items have been reworked, and can now function when dropped.**
Added in "Perks"
At the start of an investigation, you'll be able to choose between 3 randomized perks.
With both a Positive and Negative effect.***
PLAYER upgrades are now split into 3 'categories' and went from 3 > 9 upgrades. STAMINA, MOVEMENT, and OTHER.
If you purchased any of the original PLAYER upgrades, they will be refunded.
2 New difficulty modifiers Toggles.
Fail Loss: incorrect guesses remove 25% of Bonus XP
Death Loss: dying removes 50% of Bonus XP
Added physics to the Watch Arm.
Bringing the watch up is also quicker, and a bit more consistent too.
New look to the settings menu, to better match the Main/Pause menu.
Separated upgrades into different categories, which can be individually shown, or all together.
Also shows how many upgrades of each category you have unlocked.
Reworked how EMF, Parabolic Mic, and Spirit Box Evidence is given.
Should improve Consistency between interactions, but Upgrades had to be re-created/re-coded.
Added a Player Animation Speed slider in 'gameplay' settings.
* Also makes future items easier for me to implement.
Switching items is less prone to graphical issues now.
** All Items now function independently, instead of requiring the Player Controller.
you shouldn't notice any major differences in the actual usage of the items.
*** You'll need to enable Perks in 'Difficulty Modifiers' they do not affect the reward multiplier.
There are 15 perks across 3 categories. Perks lose their effect when the round ends.
Most of the reworked items function the same, except for the EMF reader and Parabolic Mic. The parabolic microphone will no longer require panning to get evidence from it, and can no longer trigger evidence from behind or to the side of it. The EMF reader will now be more likely to get readings in the direction its facing, it can still get readings from the side though.
You may also notice it's a bit longer range than you're used to.
When placing the reader, it may help to be a bit more strategic than just randomly placing.
EMF Sources also now weaken overtime.
And finally, the EMF reader will prioritize higher readings, so if a EMF 2 and 5 source are overlapping, you'll be given the 5.
UI:
Going into 'Mouse Mode' on the Main Screen will now hide the crosshair.
Caption settings will now only show if captions are enabled.
You can now see Evidence for each ghost type in the GHOSTS menu.
Renamed BUY EQUIPMENT to STORE.
Renamed UPGRADE YOUR EQUIPMENT to UPGRADES.
Added a 'Toggle Sprint' option in the 'Controls' Settings.
Limited motion blur to 0.5, changed the default from 0.5 > .3
Improved the Difficulty Modifier UI.
Increased Camera UI Size.
Tweaked the look of the Crosshair.
Removed 'Global Illumination' drop down menu, as it wasn't needed.
The option to enable Global Illumination is still there.
Removed 'Global Illumination Quality' as it didn't have much of a Visual or Performance difference.
Made the 'PURCHASED' UI pop-ups smaller.
MINOR:
General
When a ghost ends a hunt, it now has a 20% chance to change rooms instead of 100%.
Ghosts are now more likely to spot you in the Dark.
Photographing with the Camera should now be more consistent at all distances.
The ghost can no longer Hunt if you're near the car.
The UV Tripod can now be tilted further up and down.
Adjusted several Item hold animations & item positioning in the hand.
The parabolic now reduces audio outside of the Cone by ~70% instead of 90%.
Doesn't affect player footstep audio.
Updated the 'Hidden Item 1' help entry.
Optimized & improved old Player Controller code.
Rain and snow now properly affect landscapes and some outdoor materials across all maps (similar to the Diner)
Improved Spirit Box textures.
Improved & Optimized the camera model.
Retextured part of the Parabolic Mic.
Added Metallic and Roughness textures to the Equipment Table.
Added glass to the EMF Reader.
Lowered arcade machine music volume by 30%
Balanced Push Door audio.
Added new first names for ghosts.
Movement/Player
The Watch Arm will now adjust it's location depending on your FOV, taking up less space on screen.
Crouching/Standing up now longer ends sprinting.
Inverted the up/down physics animation sway.
Slightly reduced Sprint stamina consumption when crouched.
Lowered player footstep audio.
Diner
Added a looping spot to the Diner > Kitchen.
Added additional detail to the Diner > Kitchen.
Tweaked outdoor lighting.
House
Replaced the ceiling fan in The House > Bedroom.
Removed some outdoor lights.
Improved the look of the Roof.
Retextured the Floor Fan in The House.
Arcade
Moved some props around.
Added plushies to the Claw Machines.
Retextured part of the Claw Machine.
School
Added new interactions,
Skeleton, Teacher Desks, Telescopes, Planets.
Added 2 more Easter Eggs.
Notes
Lefty Mode+ is temporarily disabled, if you have it enabled, it'll set you back to right-handed.
Parabolic evidence may need some balancing.
EMF Audio seems to double up sometimes.
FIXES:
Fixed an issue where breakers wouldn't show the correct state if they were flipped when the Master Breaker was off.
Fixed an issue where the light break chance was unintentionally high.
It is now ~50% less likely.
Fixed some lighting issues in the Police Station.
Fixed some Volumetric issues in the House.
Sprinting will now properly stop when the player speed reaches 0,
Instead of continuing to consume stamina if SPRINT is still pressed.
Fixed a bug where crouch walk speed would be faster than intended after crouch-sprinting.
Fixed a collision issue with Equipment Collision, where the Player Model and equipment would jitter or disappear when walking against a wall, or backing into one.
Fixed an issue where Light Switches having a default 'on' position wouldn't show correctly,
and would require 2 clicks to turn off.
Fixed an issue where you'd have to double click the Difficulty Modifier UI wouldn't show if you Exited the "Start Investigation" tab, and re-opened it.
Fixed weird normals on the skee-ball machine, and the Wood Pillars in the House map.
Fixed an issue with oversized Collision Boxes on the Candles, in the House map.
Fixed some incorrect Volume Blockers in the Police Station map.
Fixed an issue where footprints couldn't spawn in the House Bedroom.
Fixed an issue where small interactables and equipment could potentially fall through the floor on the House Map.
Also checked the other maps to make sure the issue wasn't present elsewhere.
Fixed global illumination issues on The Ghost Ship.
The inventory rework was a pretty big project, and I'm glad it's complete!
Hope you all enjoy the update.
The next update will be the new Gameplay addition, which will include some new items and upgrades as well.
After that, will be the third and final part of the Urban Update, with the next large map.