The Urban Update, Part 1 is here!!
Over 75 changes. a new map, ability, item, upgrades, ghost types, traits, and much more.
NEW:
New Small Map: The Police Station.
10 New ghost types.
Added 3 new ghost traits, Including Shy and Mischievous.
Added a new Ability every ghost can use, but mischievous ghosts are far more likely.
Added a Breaker System. The ghost and player can now control each room's breaker individually.
New Purchasable Item: the Cross.
When Placed: Reduces chance of roaming/room changes.
When Held: Reduces ghost Chase speed in a hunt.
Both effects only work if the ghost is nearby.
2 new upgrades, all for the Cross.
UPGRADE 1: Increased Placed Area of Effect
UPGRADE 2: Increased Held Area of Effect + Further reduces Roaming chance.
All new main menu & pause menu UI and SFX.
Added DLSS and FSR support.
You can now press E to quickly/easily open doors, without needing to click and drag.
Added Vent sounds, for Floor and Wall vents*
Added an Animation to the XP Progress Bar, and a Level Up sound.
Added Wall Panels between diner windows.
Lowered the HUNTER Level requirement from 10 to 5.
Changed how 'EMF Mix' Mixes. Should be a bit more consistent now.
Changed how 'Fingerprint + Footprints' works. Also should be more consistent now.
Items will now drop where you're looking at.
So, you can now place items onto Tables, or counters instead of dropping them on the floor.
It has a very limited range. if it's too far, it'll drop in front of you.
Your stress levels now need to reach a certain amount before ghosts are able to hunt.
Typically a pulse above 100.
All new Clock sounds.
All new Light Switch sounds.
Some new Door sounds.
Some new Radio sounds.
* - I mentioned wanting to add Dynamic Ambience, This is part of it.
All of the vents in a location will turn on and off at set intervals.
Eventually, I want to do something similar for Outdoor ambience, and potentially other indoor sounds.
UI:
Clicking Mouse Mode on the Main Screen will move your character to a set position & rotation.
The GHOSTS menu is now auto-selected in the safe house.
The GHOSTS menu will now auto-select the last ghost type you encountered.
Replaced the Tablet Wallpaper.
Added an animation when Notes are successfully saved.
You can now press A/D (Left/Right) to switch between Tablet Menus.
Will change to whatever keys your Walk Left/Right key binds are.
You can now press Space bar to open investigation notes.
You can now press RMB (By default) to exit Main Screen menus.
You can now Click to copy main menu credits (Names, Links, Attribution, and licenses)
You can now Click to copy Investigation Notes.
Entering the pause menu will now move your cursor to the center-left side of your screen.
Made Pause Menu Font Size more consistent.
Made Tablet UI Colors & Buttons more consistent.
Made the Mouse Mode button slightly bigger.
Made the Help menu button 1/2 it's original size.
Tweaked padding on the Control Overview UI.
Polished up the Upgrades UI, and Results UI.
Darkened the Side Investigation drop down menus.
Removed "Preview Settings" button from the Settings Menu, as it wasn't necessary.
Removed "Bug Report" button. I don't get notifications for it, and so far, it hadn't been used. It would also show the user's google account, so it could be bad for Streamers using display capture.
MINOR:
Player Footstep sound Volume is now based on Speed.
Walking & crouching is quieter than sprinting.
Tweaked Ghost Navigation,
making navigation on maps with multiple floors more consistent.
Changed how Throwable Items are interacted with.
Throws are now handled by the Ghost, instead of the item itself.
Should be more performant in some cases.
Replaced Light Switches in The Cave: Side A and Side B.
Added a new variation to a Ghost Manifestation.
Added vents to The Diner, and Ghost Ship.
Added Music/Ambience to the shader compilation screen.
Replaced indoor House ambience.
Replaced indoor Arcade ambience.
Moved the Category 9 ability to Category 10.
Reworked a certain ghost's Ability to use the new Breaker System.
Some Ghost abilities can now only be used once.
Improved Diner Building & Furniture meshes, giving better and more consistent reflections.
Improved the look of the Tablet's 3D Model & Textures.
Improved the Fog on The School.
Improved the lighting on The School's roof.
The player model's hand no longer covers part of the Tablet Screen.
The reward multiplier is no longer Limited to 2X. LVP Gain is still capped at 6 per-round.
The Placed tripod will now highlight when you look at the screen.
When putting the tablet down, You can now move while waiting for the animation to complete.
Balanced UV Footprint textures, Brightness should be much more consistent now.
Slightly Changed UV Light Hue, brightness is the same, but it's a bit less green now.
Removed/altered some potentially misleading wall writing.
Balanced Door audio.
FIXES:
Environmental lights now properly show on equipment models.
You can no longer Switch or Use items when using the Main Screen.
Fixed an issue where Ghost Manifestations couldn't spawn.
Fixed an issue where Favorite Items wouldn't spawn in correctly.
Fixed an issue where Wall Writing in the Diner Restrooms wouldn't spawn correctly.
Fixed an issue with Door UV Spawns, where tall ghosts would leave fingerprints at a Normal height, and vice-versa.
Fixed an issue where Doors could potentially not push Throwable Objects away,
blocking doors from being used.
Fixed an issue where the flashlight beam sometimes wouldn't correctly reset after going Hands Free.
Fixed light bleeding issues in The House, storage room.
Fixed light bleeding issues in The Diner, bar area.
Fixed Pull Switch light animation bug.
Fixed an issue where the Spirit Box 'timer' would reset after receiving a response,
Allowing you to ask multiple questions at the same time.
Fixed an issue where the spirit box wouldn't correctly reset if turned off while a question was active.
Fixed an issue where UV Lights would reflect an incorrect color.
There may be some other changes I forgot to note here.
For preservation, V0.6 is still available for download in Properties > Game versions & betas.
All final patches to future updates will also be available to re-download at any time.
(I.E, Only V0.6.6.4 is available, not 6.6.0 - 6.6.3)
Each Major update will have 3 parts, Each part will have a map with the title's theme.
In this case, each map will be Urban themed. Maps will go: Small > Medium > Large.
Don't expect this amount of content/changes each update.
This update was originally just going to be a new map, item, and bug fixes...
But I'm pretty happy with how it turned out! Testing on my end went well, and the beta (which was sent in the discord) seemed to have gone well too.
If you encounter any issues, or have any suggestions, let me know!
(As a side note, parts 1 - 3, 3 Maps, were all originally meant to release together, but users in the discord voted to have content released when it's ready instead) now, I want to focus on:
Controller support, and fixing keyboard only mode.
Inventory rework.
New gameplay addition, with new items.
Potentially a new Upgrade Type.
there's no specific release window for these, They're just the next things I have in mind to work on.
However, they are in order of which I want to complete them.
I'll be taking a short break, then I'll start on the next update.
Thanks for reading,
Hope you enjoy the update! - Hollow