Novus Orbis
Playing now
1−2 vs. yesterday
17%of peak
All-time peak
Playing now
1−2 vs. yesterday
All-time peak
11 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 0.6.10 Update As it often happens, I say one thing and I end up doing another one lol There were two major things that have been bothering me since forever. 1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments. 2-The constant possibility of some softlock for unknown reason (and the necessity of the not so professional "remove softlock" button in the menu. I took my time for… | 23805386 | |
| Community | Strategems Vol. 2 Today kicks off Strategems Vol. 2 hosted by Goblinz Publishing A digital event focused on strategy and highly replayable titles. Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer! Something new? Looking for some new to try out? Allow me to recommend an online co-op tower defense taking part in Strategems! 17.waves TD releases TOMORROW!! You can tr… | — | |
| In-game event | 0.6.9 Update Hello! I took these few weeks to polish some stuff that was long due, especially concerning pad controls. No new content, but a few substantial changes, as well as a ton of bug fixes. This should be the last update before I start working on the game's conclusion. That will take a while, but I'm hopeful I'll wrap it up during the summer. Additions: · (General) The game will now save backup save… | 23263132 | |
| Sale | Steam Deckbuilder Fest DECKBUILDER FEST Today also kicks off Steam's Deckbuilder Fest ! There are nearly 2000 games taking part in this event. Novus Orbis is 50% off all week as a part of this event! (This is a special STEEP discount to both celebrate this event, and to encourage people to try out all the new content that's been added recently!) The best thing you can do to help support any other upcoming games takin… | — | |
| In-game event | 0.6.8 Update Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest. Additions: · (UI) Added a tooltip for the first time you see a different Lands variant. · (General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, st… | 23066745 | |
| In-game event | 0.6.6 Update No new content this time, I needed to push an update to address a few things that came up this past week. But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make its sprite..so it's gonna come soon :) Changes: · (General) Slight increase in all enemies' stats in the game's initia… | — | |
| In-game event | 0.6.7 Update WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing. I'm pretty happy with the visuals, and the mechanics are an "inverted" version of the one of Ophanim: the boss will be buffed when you discard cards (including discarding at end turn). It ma… | 22977891 | |
| In-game event | 0.6.5 Update Small update, but with some juicy things :) Additions: · (Mark) Always Combo. This mark will make a card act as always in combo, like the effect of the Mage's card "Sharp Clay". It will have the same rarity of Double Use and Free (less frequent than all the other marks). · (Enemy) Storm of the Eyes (Echo Tower alternative boss) · (Achievement) Eyed Trouble · (Blessing) Risk Of Combo Changes: ·… | 22846208 | |
| In-game event | 0.6.4 Update Hello everyone! I apologize for the delay after the last update, but I had a very busy month, and only last week I managed to come back to developing. With this update I bring 3 new Achievements, linked to defeating the alternative version of bosses currently in the game (note that these are not retroactive, you will need to defeat them once even if you have already). I'm also adding the BGM fo… | 22665023 | |
| Sale | 2026 Publisher Sale Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! Novus Orbis is 50% off ! Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASE Yesterday saw the release of Underboard , a new team-based tactical roguelike autobattler! ( The lead artist of which did t… | — | |
| In-game event | 0.6.3 Update Hello everyone! Some more balancing for the Mechanic, and bug fixes. I have to say that I find the game to be in a very good shape. At this point most of the stuff I'm fixing are some very specific interactions between unusual effects..and in general, the amount of softlocks in the game have drastically decreased. I want to say a huge thank you to Blank Skies in my Discord server, the amount of… | 21750473 | |
| In-game event | 0.6.2 Update Hello everyone! I will be pretty busy for the whole weekend, so I wanted to push one update before then. No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole. Changes: · (General) Added quick help tooltip for Mage and Mechanic classes, and Sanctuary room. Moreover, all curr… | 21612743 | |
| In-game event | 0.6.1 Update Hello everyone! First thing first: my daughter was born on January 13th! Just two days after my own birthday. She's healthy, cute and surprisingly quiet :D I've been updating the game a few times a day since I released the Mechanic. There were a lot of new bugs that needed to be fixed as soon as I saw them (including the fact that for a few days new challenges could not be unlocked anymore..).… | 21538958 | |
| Major update | 0.6.0 Update She's here! I'm glad I managed to wrap this up before my daughter joins the family (spoiler alert, less than 2 weeks left). The 3rd class is finally done, the Mechanic . I'm happy with how she came out visually, and mechanically. I tried to balance it as well as I could, but she will probably need more balancing going forward. She comes with quite a few specific mechanics and gimmicks, 84 class… | 21364659 | |
| In-game event | 0.5.4 Update As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks. There are two main things in this update: Retry: The game will now offer you the option to "Retry" when losing a fight (it will reload the game as it was in th… | 21172060 | |
| In-game event | 0.5.3 Update A pretty small update that I'm forced to make because I realized there was a pretty major bug while I was working on some important changes. The major change concerns the Mage class: I have come to the realization that, while dividing all the elemental cards to be obtained only when you have the relative Grimoire, this meant that, especially when owning only one, the card pool would be signific… | 20914820 | |
| In-game event | 0.5.2 Update Good news, I've been working on the third class, the Mechanic! So far I've made 30ish cards, with some new core mechanics. It feels pretty fun, but I'll need a lot more cards before I can actually release it. In the meantime I've collected enough changes and bug fixes that a small update was needed. No new content, but there are a few important changes (the biggest one is a rework of the "First… | 20837309 | |
| In-game event | 0.5.1 Update A small but hopefully significant update! First of all, Novus Orbis has reached 50 Reviews , 94% positive, with the tag Very Positive ! Thank you everyone who helped me reach this small but significant milestone! The game's BGM tracks for the new locations are starting to flow in. They're still not final, so composition may change a little and volume/mixing/quality is still not the best, but I'… | 20553735 | |
| Major update | 0.5.0 Update I'm finally done with this! It took me way more than I wished, I apologize. This is, visually, the level I've wanted to make since I started this project. Like I said in the previous small update , astrophotography was one of my hobbies before I started developing Novus Orbis, and I wanted to put my love for space into the game. Some of the background elements I've made for this level are stron… | 20395652 | |
| In-game event | 0.4.4 Update This is the longest I've gone without an update since release. Live has been a little busy recently, so the next level is taking me more than I hoped. The good news is that I'm done with the last boss! Now to the enemies and mini bosses. The last boss, and this next level, have been in my head since I started working on the game. After three years of development I've finally managed to reach th… | 20065929 | |
| In-game event | 0.4.3 Update Good news, I've been working on the next level (the last for the second path), and I've finished working on the backgrounds. But since a whole level takes time, I've decided to take a break mid way, and address a few known issues with the game. Aside for bug fixes, I'm reworking a few cards and mechanics. One important change I'm making is drop rates for cards. I feel that despite the game havi… | 19593430 | |
| Game update | 0.4.2 Update No new content, this small update focuses on a few issues I've fixed and some balancing tweaks. Addition: · (General) More a bug fix than an addition, but since version 0.3.0 the game stopped presenting the "mirror" portal pixie. It's now back in the game. Changes: · (General) The "Costly" negative mark will now not target Item and Equipment cards. · (Event) The forced sanctuary spirit encounte… | 19423144 | |
| In-game event | 0.4.1 Update Mage Revamp This update brings a major overhaul to the Mage class , aimed at delivering a more dynamic and satisfying experience right from the start of a run. While the core mechanics were already enjoyable, the card pool leaned too heavily toward skill cards, leaving early stages slow and underwhelming. Elemental management also felt clunky in certain situations. To address this, I’ve added f… | 19367078 | |
| In-game event | 0.4.0 Update Here we go, new level! With the Sky Archipelago, continues my vision for the second path in the game, with the first one taking to the depths of hell, and the second one up to the sky. The next level will be the last for this path! New content in this update is strictly related to the new level, in the next one I will go back focusing on adding a few more smaller things: I have a set of new car… | 19288484 | |
| In-game event | 0.3.0 Update Took me a while for this one! This update introduces two major changes to the game’s core systems: Card Marking System A big part of most deckbuilder roguelikes is the ability to power up your cards . While Novus Orbis has always had its combo system , which effectively gives each card a “normal” and “stronger” version, the lack of further customization has always been a weak point. To be hones… | 18959654 | |
| In-game event | 0.2.3 Update I have to admit—when I get a sudden good idea, I can’t help but drop everything and chase it. This update is one of those moments. It introduces a brand new event —the biggest and most complex one yet. Up to now, events were self-contained: something happened in the room, and that was it. The recently added Blood Bank was the first event to carry effects across levels and even runs. Now, meet t… | 18711636 | |
| In-game event | 0.2.2 Update Between life events and building a new computer (plus moving the entire project over), this update took a bit longer than usual. But it’s finally here—a long-planned and frequently requested feature: the Archive ! The "Achievements" tab in both the main menu and in-game menu has now been replaced with a new " Archive " tab. Opening it will bring up a new menu with three categories: Cards, Bless… | 18543505 | |
| Game update | 0.2.1 Update No new content for this update, just a few changes and bug fixes. Changes: · (General) Changed how Great Strength behaves on enemies: it will now be removed at the end of the NEXT enemy turn. The way it worked so far forced me to have the few enemies that gain great strength to do it as their first action, otherwise they would lose it at the end of their turn, and basically gain nothing from it… | 18367793 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.