Novus Orbis · build 21364659 · published
She's here!
I'm glad I managed to wrap this up before my daughter joins the family (spoiler alert, less than 2 weeks left).
The 3rd class is finally done, the Mechanic.
I'm happy with how she came out visually, and mechanically.
I tried to balance it as well as I could, but she will probably need more balancing going forward.
She comes with quite a few specific mechanics and gimmicks, 84 class specific cards, a few class specific blessings, and 20 new Achievements.
To unlock her, you'll need to clear the game once with either the Warrior or Mage. This will now give you an additional Achievement for simply winning the game. If you've already cleared the game once, the achievement should unlock automatically on your next start up.
A few words about her:
My original goal with classes was to have a sort of visual character customization..which ended up being too much work for one person. For that reason, the Warrior and Mage have a similar looking face.
At this point I didn't want to make yet another "copy", and since one of the things I wanted to customize was sex..I decided that this new class was going to be a girl.
As for her mechanics: while the Warrior is quite straightforward, and the Mage is more complex but with a lot more variety and potential, this class I believe is a middle ground between the two. One big difference is that she will have a lot less HP than usual, and is a lot more prone to need to follow an archetype.
I'll leave more discovery to you. Please, as always, feel free to leave any comment or feedback!
I have made quite a few changes and killed a few bugs too.
As I've stated, my daughter will be born soon, so development may slow down. I will try to keep things going as much as life allows me. But I will spend some time working on balance, bug fixes, improvements etc. for a while, with no strict schedule.
(Class) Mechanic (and all related cards, blessings and unlocks)
(Pet) Keron
(Music) Sky Archipelago's boss.
(Blessing) Mage - Inquisitive
(UI) The Shop will now tell you "Not enough blood" when you try to buy something without having enough blood.
(UI) Transient cards (cards created by the player that will disappear at fight end) now have a specific mark to differentiate them from normally owned cards.
(Archive) Restructured the Cards Archive: it will now have 4 tags: Warrior, Mage, Mechanic, General. The first 3 contain ALL cards that are specific to the class, while General contains all cards that are shared between all classes. Within each tag there will be all types of cards, sorted by type, and by rarity within each type.
(Archive) Improved performance when changing between tabs in the Cards Archive.
(Cards) All pet item cards now state that you need "Bottled Spring Water".
(Card) Slime effect changed into: When drawn, stop any further card draws. This has an impact similar to the old version, while making this card less problematic (in code) when drawn in tandem with other effects.
(Card) Relax will now set all your hand's cards cost to zero, but won't remove all your SP anymore. The text now also specifies that once used, the cards' cost goes back to the original value.
(Enemy) Pond's Monarch will now gain a "Captive" status when eating one of your cards. Once you've dealt the amount of damage shown in the status' icon, all cards eaten so far will be put back in your deck.
(Enemy) Mimic will now drop both of its specific cards - as it previously used to do.
(Visual) The player attack animation is now better handled, and will speed up the animation during multi hit attacks, instead of the badly synchronized solution the game had so far.
(Music) The temporary BGM files for Echo Tower, Sky Archipelago, Outer Space, and relative bosses should now play in a higher volume. Everything will be better balanced once I have the final files.
(Pets) All pets will now make their call sound when performing their action.
(Pets) Increased time delay between pets actions.
Onigiri pet was flagged in the wrong position slot, making it possible to find it multiple times.
The recent change to statuses alignment made it so the first time any entity got statuses they would be in a wrong position. Fixed.
Fixed a rare bug that could softlock the game if you won a fight while drawing cards.
Fixed a few recently added unlockable blessings showing their tooltip when checked in the Archive while still not unlocked.
Fixed a recently introduced bug that would make tooltips disappear after a moment, when playing with a pad.
Fixed another pad issue that would not show the combo version of cards when selecting them as reward.
Pad again, fixed the "Y" symbol when picking a boss blessing not showing properly, and it being affected by environmental lights.
Fixed having the possibility to click on a portal when choosing a card from the new game rewards list.
Fixed backgrounds flickering for a moment when exiting the Enigma room.
Fixed the game not being able to load correctly pet item rooms for recently added pets.
Fixed a bug/exploit that could let you change the difficulty of an ongoing run when reloading.
If you have any feedback or want to discuss about the game, join my Discord server.