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Novus OrbisNews0.6.6 Update
In-game event

0.6.6 Update

Novus Orbis · published 27 Apr 2026, 23:38 UTC

All newsPlayers around this dateRead on Steam

No new content this time, I needed to push an update to address a few things that came up this past week.But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make its sprite..so it's gonna come soon :)

Changes:

  • (General) Slight increase in all enemies' stats in the game's initial difficulty (once known as easy mode).

  • (Enemy/Card) Sticky Eye from Storm of the Eyes will now damage you for 5 if discarded at turn end.

  • (Enemy) Fungal knight's defend action will now give block to its minions too.

  • (Enemy) Subterra buff to HP, STR up action, healing action.

  • (Enemy) Hive buff to HP and decreased cooldown value to 6 from 7.

  • (Enemy) Mentamanomi HP increased.

  • (Enemy) Pandora's Vase shield value slightly increased.

  • (Enemy) Rafflesia's HP increased, and cooldown value decreased to 6 from 7.

  • (Enemy) Wealthy Abomination boost in both HP and damage. Additionally, in its second phase its cooldown value decreases to 5 from 6. This enemy was introduced into the game years ago, when the meta was very different. I feel that now, except for new players, it became a trivial fight, and it was never meant to be.

  • (Enemy) Slight HP and damage increase for Mimic and Great Mimic.

  • (Card) Code 99 cost increased to 4-2 from 3-0

  • (Card) Autoloader changed from common to rare, and now draws 3 instead of 5.

  • (Card) Deploy Shield changed from Rare to Legendary.

  • (Card) Gourmet now has Swift, and will be burned after one use.

  • (UI) The recent rework for the card reward view made it so the current level map would stay behind it. The card picking window will now temporarily shift down to allow you to see the map.

  • (Pet Events) The pet events rooms would appear without portals, which would be called after clicking on the event. This could create an issue where you could then access a portal before picking (or skipping) the card. Portals are now called in these rooms to begin with.

Bug Fixes:

  • The Mysterious Bean pet event was wrongly flagged, which would lead to a bad load state if exiting and reloading in a room with it in it. Fixed.

  • With the Mechanic, when without Hull, she could never lose Fragile status after receiving it. Fixed.

  • Fixed a game breaking bug related to the recent rework to the blood bank (which would happen to players who haven't deposited blood yet).

  • Fixed the game drawing more cards than intended in some cases with recently added blessings.

  • Fixed 500k Lumens card not stating "Swift" in its description despite having the effect.

  • Added a few cases to make the "remove softlock" button work better.

  • Fixed the chance to give more than 4 Fancy Bottles to the fountain, which is unexpected behavior, resulting in the game locking.

  • Fixed some cases where a burned card could be put back into the deck.

  • Fixed Haste status bypassing Swift.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

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