Here we are!
Took me more than I wanted because of personal stuff, but it's finally here: the game's last chapter.
Overall, I had to cut one whole level from the game. The original idea was to have three completely different paths, instead of the current two. Sadly, with not as much time as before, and honestly, not as many fresh ideas, I decided to turn that into a final 5th stage to be accessed through...you'll see.
The new stage will always be accessible though a run if you satisfy a certain requirement.
Winning the new stage will unlock a new difficulty, Corrupt Mode.
By winning the game in Corrupt Mode you'll be able to access the game's true ending.
This update has a lot of new content:
10 new cards.
17 new Blessings.
1 new Pet (bringing the total to a nice and round 10. This Pet goes into Genryuu's slot, and is kind of inspired / a tribute to my newborn daughter).
5 new statuses.
4 new enemies.
22 new Achievements, bringing the total to 146.
Additionally, I felt that some Warrior cards were stuck in a time where the game's meta was a lot different. I reworked all the ones that I felt needed a new reason to be in the game. I hope these changes will make the Warrior feel even more interesting.
With this, I consider content for the game to be done.
The only thing I really want to add before going into 1.0 is an endless mode, where you'll loop back to level 1 after winning the game, with ever increasing difficulty. I need to plan well for this, but it shouldn't be too difficult to implement (balance is another story ahah).
I will soon announce a date for 1.0 release. And until then, I'll work on Endless Mode, bug fixes and balance. Please report as much as you can!
(Achievements) 22 new Achievements, some linked to the new content, some linked to other cool stuff you can do in the game.
(Card) Error 001
(Card) Error 002
(Card) Error 003
(Card) Fog
(Card) Berserker Ink
(Card) Compressor
(Card) Release
(Card) Curse
(Card) Omnipotence
(Card) Mysterious Photon
(Enemy) Firepit
(Enemy) eア11すnAèSf
(Enemy) The Soul - The Shield - The Sword
(Enemy) **SECRET**
(General) Glitched rooms
(Difficulty) Corruption Mode
(Level) Corrupt
(Status) Bleeding
(Status) Sleep
(Status) Berserk
(Status) Compressor
(Status) Superluminal
(Pet) Luce
(Blessing) Risk Of Time
(Blessing) Risk Of Normality
(Blessing) Risk Of Tradition
(Blessing) Living Fortress
(Blessing) Natural Heaven
(Blessing) Colossus
(Blessing) Stingy
(Blessing) Rainbow Flame
(Blessing) Eternal Flame
(Blessing) Safe Feeling
(Blessing) Ecstasy
(Blessing) Patience
(Blessing) Beer Belly
(Blessing) Misfortune (only Blessing added to the base pool, not to be unlocked)
(Blessing) Bureaucracy
(Blessing) Divinity
(Blessing) Hacker
(Enemies) Multi phase enemies will now have a status to signal they have a second phase.
(Shop) The game will now save every time you buy something at the shop.
(General) Removed "Discovery Mode" as an option. The game will now always show tooltips for events. Some events still maintain a degree of mystery, but in general I think that hiding the actual outcome for events was making for a not so fun first experience in the game.
(Cards) Momentum, Thrust, Slow Punishment, Spinning Slash have an additional Bleeding effect.
(Card) Stone Wall renamed into Blood Wall. Has now a new Bleeding effect.
(Card) Reverse Grip now has an additional Boost effect.
(Card) Rewind has an additional effect: draw 5 cards.
(Card) Harder Than Steel will now triple your Block (from double), and will deal AoE damage for any amount of Block that would exceed 999.
(Card) Phoenix Soul now retrieves only NON Affliction burned cars, will not burn itself anymore, and will give 10 fire + 10 more per retrieved card.
(Card) Reboot completely changed into: End the turn. Enemies Countdown won't go down.
(General) Changed a few values with how the final score is calculated. Some fields meant basically nothing compared to others, they should now be more balanced with each other (with the biggest weight to total damage and highest hit). With the current settings, it's possible (not too easily) to go over 5 million.
(Event) The Hurt Creature will now reward with both a Platinum Melon and a Familiar Fury card when given an HP related card that's not Common.
(Event) The Enigma's cards rewards from other classes now take into account whether they've been unlocked or not. Additionally, I've added one new card per class (ones unlocked in this update).
(Status) Haste now decreases the enemy's Countdown value at a value of 1 + its value. Meaning, with Haste 1, Countdown goes down by 2, Haste 3 goes down by 4, etc.
Fixed some errors that could happen when multiple draw effects stack.
Fixed the game not correctly saving Hard Mode independently per class.
Fixed the game not setting challenges as not selectable by default when you select a class with Hard Mode off.
Fixed a bug with Crimson Vorid enemy.
Fixed a bug that could let you select an out of screen shop blessing using the pad.
Fixed a rare bug that could let you select the portal to the next level (when not on screen) after loading a run using the pad.
Fixed the roar sound from bosses in the first level to play only in the normal version of Lands.
Fixed an issue with Always Combo mark in the shop.
Fixed Momentum card not updating its attacks count in some cases.
Fixed a wrong behavior for Onigiri.
Fixed a bug that could make the game not add unlocked cards or other elements into the game.
Removed a bug that would sometimes make you double click on the left/right arrow for the Achievements Archive.
Fixed rare cases where you could have a "hole" of no visible cards in your hand.
Fixed multi phase enemies to start the second phase while the player is drawing/burning/selecting a card because of the killing card effect: the enemies will now wait until the effect is resolved before moving to the next phase.
Fixed enemies' intents hitboxes to interfere with some other elements (like things in the menu when open).
Fixed a bug that could leave the current deck view without its background.
Fixed some cases that could make you find an already owned blessing once again.
Fixed Monarch's Bone card not dealing damage.
Fixed elemental cards not showing their damage including the value coming from the elements, when seen outside of your hand (when checking deck).
Fixed cases where an elemental card would deal less damage than shown on the card.
If you have any feedback or want to discuss about the game, join my Discord server.