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Novus OrbisNews0.6.11 Update
In-game event

0.6.11 Update

Novus Orbis · published 23 Jul 2026, 15:20 UTC · build 24356520

All newsPlayers around this dateRead on Steam

Good news, the last level for the game (which will lead to 1.0 release) is done!
As well as the special way to access it.
All visuals done, all enemies done.

All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol.Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be done by the end of summer (and then I'll allow 1-2 months of time for final testing, bug fixing and balance before releasing into 1.0).

That being said, there are quite a few changes and additions I've been making to the game, and I wanted to push those for now.

The biggest one is a big revamp of the intents system: enemies intents will now tell you exactly what each action is going to do. No more guessing about buffs and debuffs. No more surprises. The game will tell you (almost) all you need to know.
The only thing I'm leaving out (because it would be a lot more tasking to add that to the game this deep into development) is values for Block, Evasion, or any status with a value.
While I understand that would be even better, I think the current change gives enough info to the player to work with.

Let me know what you think!

Additionally, all music in the game is now final!

Also, I've made some substantial changes to all attack, buff and debuff effects!

Additions:

  • (UI) All enemies intents will now show a tooltip with a detailed description of the action.

  • (UI) Hovering on End Turn will now show "-2" over each enemy's Countdown value, as well as showing the resulting value you'd get when ending your turn.

Changes:

  • (Music) All music in the game has been updated with final mixing and correct volumes.

  • (Visuals) Back damage from Electrified now shows an electric damage animation instead of a normal hit one.

  • (Visuals) Better effects for attacks, buffs and debuffs, and healing, that scale in coolness depending on the amount of damage dealt.

  • (SFX) Changed the sound effects when an attack is blocked.

  • (SFX) Better volumes for some of the sound effects.

  • (Pets) Pets will make their call sound when removed.

Bug Fixes:

  • Fixed a position shift that could happen to dialogue boxes during some dialogues.

  • Fixed Pets' tooltips appearing over other UI elements.

  • Additional improvement to avoid soflocks.

  • Fixed Momentum card not updating correctly its number of attacks count.

  • Fixed the post boss music being gone.

  • Fixed Deep Breath card not showing tooltip for Evasion.

  • Fixed Guardian's Fury's card not having correct damage in some circumstances (like when having a Double Damage Mark).

  • Fixed the game locking while loading a level in some cases.

  • Fixed some cases when going to combo 4 wouldn't set all hand as in combo.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

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