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Novus OrbisNews0.6.10 Update
In-game event

0.6.10 Update

Novus Orbis · published 18 Jun 2026, 15:34 UTC · build 23805386

All newsPlayers around this dateRead on Steam

As it often happens, I say one thing and I end up doing another one lolThere were two major things that have been bothering me since forever.

1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments.
2-The constant possibility of some softlock for unknown reason (and the necessity of the not so professional "remove softlock" button in the menu.

I took my time for two weeks to tackle these two issues (an many more).

Aside from a few balance changes, and no new content, with this update I bring:

  • Much better performance on lower end machines (the game stays at 60 fps with a few dips on Deck, a way better result than before).

  • A much lower chance for the game to softlock (I basically introduced a new method to detect a softlock and resolve it after a few seconds of inactivity).

NOW I'm finally ready to work on the conclusion for the game.
The plan I have on paper is quite cool, and I can't wait to make it, together with many new achievements, many new crazy blessings, and finally share everything with you all.

Note: Some changes have been implemented with smaller patches since the last update, but I'm collecting the whole log here:

Changes:

  • (General) Better performance on lower end machines.

  • (General) Completely reworked the input system both with mouse and pad. On the user's side not much difference should be perceived, but now the code is a lot cleaner. This should result in better performances, as well as no more occasional bugs when interacting with cards.

  • (General) The game will now try to detect a softlock. If an amount of time passes with nothing happening and the game in "no input" state, the game will automatically do what the "remove softlock" button did. This is still not a perfect solution, and it can't take care of very bad cases, but it should make things better overall.

  • (General) Because of the previous change, I'm removing the "remove softlock" button from the menu.

  • (General) The animation when the game shuffles your discard pile back into the deck will now show cards' back sides. I made this change to avoid some recurring visual issues, as well for improved performance.

  • (General) Removed the ability to access the menu during an enemy's attack routine.

  • (Card) Monarch's Bone now deals 500 damage.

  • (Card) Gamble will now not discard your hand anymore.

Bug Fixes:

  • Fixed the tutorial getting stuck (caused by a recent update).

  • Fixed Boss Blessings in the Archive showing their description before unlocking them.

  • Fixed a bug that could leave cards not showing their combo version when picking a reward or using effects that let you pick from your deck.

  • Fixed a bug that could leave the game locked during the enemies' action.

  • Fixed a flicker in portals and events tooltips when using a pad.

  • Fixed portals and events tooltips being in front of your cards, when you would check your deck.

  • Fixed Death's Trial blessings not working anymore.

  • Fixed a bug when rerolling the shop using a pad.

  • Fixed Blessings that have a shown value to lead to a softlock if bought from the shop.

  • Fixed some cards or events that give you cards to lead to a softlock.

  • Fixed a glitch happening when you won a fight with Brown Flame.

  • When using a pad, if you won with a multi hit attack, the card would stay on screen for a few seconds, smaller. Fixed.

  • Fixed some cases when enemies' statuses would persist on screen for a few seconds after death.

  • The new Backup save file folder is now properly saved to cloud with all other save files.

  • Fixed Load Missile card showing the value "1" for the number of cards made in red.

  • Fixed pad icons not showing sometimes.

  • Fixed a bug that could deactivate blessings or pets if they killed the last enemy of a fight.

  • Fixed Force Field card not giving the right amount of Block when enemies have Block.

  • Fixed Marks not showing their tooltips when hovering on different Marks in quick succession.

  • Fixed not being able to access the menu during Wealthy Abomination and Pond's Monarch fights.

  • Fixed a softlock when Oculi does Confusion during End Turn phase.

  • Fixed a typo in First Draw description.

  • Fixed cards with First Draw keeping Swift effect after 1st turn.

  • Fixed Item treasure box to allow you to pick 3 cards when offering you a forced Juicy Melon.

  • Fixed a recently introduced visual issue that could leave the left most card in your hand upright.

  • Fixed One Two, Set Belt, Deploy Shield cards acting as if they have Swift.

  • Fixed Ancient Insight giving back input capability too early.

  • Fixed a bug that could happen when a multi phase enemy would die in its first phase from reaction damage (spikes or bouncy).

  • Fixed Blessing Heavy Hand showing the sprite for Sixth Finger.

  • Fixed a bug that would give you input access too early if an enemy died of reaction damage.

  • Fixed a recently introduced bug that could lead to corrupt savefiles (for example, with less or no portals).

  • Fixed Healing Dew card always showing a green value for its healing.

  • Fixed the game softlocking when using some burning effects.

  • Fixed instances where the in game menu could remain stuck while in the initial screen.

  • Fixed pad interaction with the new sorting for the Blessings Archive. It now scrolls correctly.

  • Fixed a bug that could wipe your achievements data when replaying the tutorial (leaving you with no achievements for the current session, with them being reloaded on the next launch from Steam).

  • Fixed a few minor issues with the tutorial.

  • Fixed the menu not being accessible after running from a Mimic.

  • Removed the Mimics' intents while you're choosing to fight or run, to avoid glitchy overlaps between the intents and the Fight button.

  • Fixed a recent bug that would make it impossible to find alternative bosses.

  • Fixed a softlock that could happen when an enemy self destructs.

  • Fixed a recent bug that would have enemies lose Electrified status when obtained in the same turn as their own action.

  • Fixed Gourmet and Slot cards softlocking the game.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

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