Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Novus OrbisNews0.4.4 Update
In-game event

0.4.4 Update

Novus Orbis · published 22 Sep 2025, 14:58 UTC · build 20065929

All newsPlayers around this dateRead on Steam

This is the longest I've gone without an update since release.

Live has been a little busy recently, so the next level is taking me more than I hoped.
The good news is that I'm done with the last boss! Now to the enemies and mini bosses.The last boss, and this next level, have been in my head since I started working on the game. After three years of development I've finally managed to reach this point in the game.
I'd like to keep the boss itself secret, but as a little treat, here are some examples of the backgrounds for the next level.

One of my hobbies before starting this journey was astro photography. I had to pause it to be able to focus on the game, but this is an homage to that hobby, that I hope to resume some day.
I've based most of the stuff in the background on actual pictures I've taken myself.

To this update content.


No new content, but I needed to fix some issues with the game, as well as the usual balancing (I've completely reworked one specific card, too).

Changes:

  • (General) Made changes with how the game is first loaded. The game will now take a little more time in the first loading screen, but should start more quickly when launched. The total wait time is the same, but before this change it could seem like the game was not launching at all on lower spec machines.

  • (General) Made some adjustments that should result in smoother performance on lower spec machines.

  • (General) Made some adjustments to pad controls. Still not perfect but I'm getting there.

  • (General) Improved the anti stall system, it will now take into account whether you have any attack cards in hand when ending turn (a turn where you have no attack cards to begin with won't be considered as heavily as one where you do have attack cards and choose not to use them).

  • (Status) Spikes changed to deal 1/3 instead of 1/4 damage back per stack.

  • (Status) Dual Wielding changed to have a value starting from 1, gaining 1 more for each stack, with the effect of "attack cards are played one additional time per stack". Because of how the status was coded, you would get one additional attack when using Dual Wielding once, but two additional attacks when using it after the first time. While stacking Dual Wielding is a very rewarding thing to achieve, the way it was working wasn't really well balanced, especially with the addition of the "Double Use" mark.

  • (Card) Storm can now only be found from level 2.

  • (Card) Brainstorm changed to give 4-8 Boost instead of 3-5

  • (Card) Complete rework for Paper Airplane. It is now a card that can be actively used. It will remove from your deck all Equipment, Item, and Affliction cards in your hand. You receive 5 Strength and 1 SP for each card discarded this way.

Bug Fixes:

  • Fixed solid Flame triggering when enemies lost Block.

  • Fixed bad text for Soul Steal card.

  • Solved an issue with the new run reward when playing with a pad.

  • Solved a bug that would break the game if you used pad buttons while the game was loading up.

  • Solved Fireworks card being unplayable.

  • Solved various issues with navigating the world map using a pad.

  • Removed the ability to access the menu and exit to the main menu while receiving a card reward. Doing this would lead to having the whole deck removed.

  • Fixed blessing Afterimage leaving you with a softlock.

  • Fixed instances where a copied card would remain semi transparent.

  • Tentative fix for a bad interaction between blessings Afterimage and Risk of Heat.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

More from Novus Orbis

Other announcements

All news
In-game event9 Sep 20260.7.1 UpdateWith this update I'm adding the last piece of content that I wanted for 1.0 release: Endless Mode Once you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning). You will loop back to the first level, keeping all your pets, cards and stats, but you will lose at random half of your current blessings. Enem…Major update23 Aug 20260.7.0 UpdateHere we are! Took me more than I wanted because of personal stuff, but it's finally here: the game's last chapter . Overall, I had to cut one whole level from the game. The original idea was to have three completely different paths, instead of the current two. Sadly, with not as much time as before, and honestly, not as many fresh ideas, I decided to turn that into a final 5th stage to be acces…In-game event23 Jul 20260.6.11 UpdateGood news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done. All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be…