Hello everyone!
First thing first: my daughter was born on January 13th! Just two days after my own birthday.
She's healthy, cute and surprisingly quiet :D
I've been updating the game a few times a day since I released the Mechanic.
There were a lot of new bugs that needed to be fixed as soon as I saw them (including the fact that for a few days new challenges could not be unlocked anymore..).
At the same time, I've made some changes to the class following users' feedback and my own testing.
I didn't have time to make an actually update announcement, so I'm going to list here all the changes that have been made so far, including a few still unreleased features.
(General) A new "Discovery Mode" added in the options: when this is turned ON, events will show a tooltip to tell you how to interact with them. OFF by default.
(General) A new system to show quick tips when encountering new mechanics or things that may need a few words to better understand. Currently implemented to explain the new Discovery Mode, will use this system for more things in the future.
(Card) Paintball
(UI) Added a "faded" version of each level in the levels map, to hint at the number of total levels, for new players.
(Event) Added Mechanic cards to the pool of usable cards on the Hurt Creature event.
(Mechanic) Changed starting deck to include 1 Laser and one Tag cards.
(Status) Overheat will now damage Hull for 5 flat instead of 10%.
(General) Fancy Bottle cards were incorrectly set to not appear as rewards before level 3. Set now to appear from level 2. Additionally, Starting from level 2, if you don't own a Fancy Bottle, Spring Water or any pet, the shop will always offer a Fancy bottle in the Item cards tentacle (max once per level). These changes should heavily facilitate obtaining at least 1 pet before level 3.
(Sound) Changed the sound for wind element attacks.
(Music) Better volume balance for all the BGM.
(Event) The Breakable Globe event will now be damaged with the value exactly as shown for the "during combo" version of a card, and will include any additional effect like Double Damage Mark and Blessings like Black Flame. To balance this change, the needed damage to break it has been increased by 10.
(Event) Firepit will no longer have a small chance to give you a "Burn" affliction card.
(Cards) Added a new "Stock" attribute to Ancient Insight, Gourmet and Slot cards. These cards will now always generate a different card within the same fight. When there are no more different cards to generate, the card will be burned. This is to avoid stalling in search of HP related cards.
(Card) Decreased in combo cost for Deploy Rope to 1.
(Card) Decreased in combo cost for Dirty Tactics to 2.
(Card) Exhaust cost in combo reduced to 1. Also, removed its "Retreat" attribute.
(Card) Sauna's healing increased to 10x your Overheat value.
(Card) Changed Feint description to reflect the fact that a drawn card's cost is reduced to 0 only until used.
(Card) Plasma Cannon cost in combo decreased to 2. Also, required Overheat decreased to 10.
(Card) Laser combo value changed to 2.
(Blessing) Risk Of Poison will now stop poisoning you when you go over 2000 max HP.
(Blessing) Goosebumps moved to the "great" blessings pool.
(Blessing) Photosynthesis changed to give you 2 Strength every turn instead of every 3 turns.
(UI) When playing with a pad, the "x" icon to show enemies' intents would now overlap with statuses when they align towards the left (a recent change). Moved the "x" icon in a place where it shouldn't interfere with anything.
(UI) Better handling of tooltips placement.
Because of a recent change, The Core would summon its fragments only once per fragment, then summoning blanks afterwards. Fixed.
The normal attack from The Core had one wrong value, that caused its intent to show the intended damage, but to deal 2.5 times the damage. Fixed.
Clearing Abyss with the Mechanic would not unlock the right achievement.
Fixed the game not properly showing cards' "in combo" versions when pressing ctrl.
Fixed the game not properly resetting a run's save file after winning (you could still choose "Continue" after winning a run).
Fixed the game not showing a card's damage value right away when generated during fight.
Fixed the Mechanic not being able to unlock any challenges.
Fixed issues with unlocking challenges when loading a previous run or retrying after losing.
Fixed Lens status not actually applying more Tracked.
Fixed most cards containing Hull showing a Fragile status tooltip.
Added Hull tooltip to One With The Machine blessing.
Fixed the archive not showing transient cards.
Fixed Mint card not healing the amount of added HP.
For some reason I never realized that when enemies received damage while having Block, the "block" sound would not play. Fixed.
Some blessings would still work when accepting the "blessing spirit" deal. Fixed.
Fixed Machine Learning card not resetting its damage multiplier when checking your deck between fights.
When having Good Care blessing, and using an item with Swift, if the card were to be retained because of the blessing, Swift would not work. Fixed.
Fixed cards that generate other cards to show the generated card in unintended moments.
Tentative fix for a bug that could lead to being unable to exit the Archive.
Fixed many issues with tooltips when having "big UI" mode on.
The World's music would loop into a wrong file, fixed.
Fixed Autoloader triggering enemies' countdown when pulled with Keron pet.
Battery card would not properly remove Overheat if it went down to zero, fixed.
Fixed cards Stomp and Heat Shield not correctly showing a green value when their damage/block was more than base.
Fixed Ejection card not removing Hull when having Evasion.
Fixed Hot Equip working during Time Freeze.
Fixed some cases where the "mark" symbol on cards could be seen through other game's elements.
Fixed Cool Tempered blessing not properly working.
Fixed "First Draw" cards not having a working "swift" when having Blue Flame or Yellow Flame blessings.
Fixed an error in BGM loop when visiting the shop in Echo Tower.
The way the game was set would always make you find a Sanctuary Spirit within a few rooms after visiting a Sanctuary room if you previously had already capped the number of Spirits you can hold at the same time. While not strictly a bug, that wasn't intended to be. Fixed so the Spirit can still be found but in a more random way.
Fixed Whirlpool Grimoire not working for exceeding the 50 cap for wind.
Fixed Force Field card not giving Block for damage dealt to enemy's Block.
Fixed the possibility to interact with the firepit while it's saying "noooo" after giving it a Spring Water card.
Fixed the damage icon above the firepit to remain stuck when giving it a Spring Water card.
Fixed the "Big UI" button in the menu to say "off" even when on.
If you have any feedback or want to discuss about the game, join my Discord server.