Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Novus OrbisNews0.5.4 Update
In-game event

0.5.4 Update

Novus Orbis · published 13 Dec 2025, 02:35 UTC · build 21172060

All newsPlayers around this dateRead on Steam

As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks.

There are two main things in this update:

Retry:

The game will now offer you the option to "Retry" when losing a fight (it will reload the game as it was in the room before the fight you lost). At the same time, even when going back to the main menu, your save file for the run will still be loadable. The only time a save file is reset is when you win a run.

Basically, free save scumming. While testing I realized that it makes the whole game less stressful and more enjoyable this way, and I could make an "hardcore mode" (maybe as a challenge) in the future, where you can't retry (and I'll also make it impossible to save scum then :P).

New Music:

Added non final version BGMs for Sky Archipelago and The World boss fight.

The World boss fight has been in the game since the last update, but I forgot to announce that.
With this, the only two remaining tracks are for Echo Tower and Sky Archipelago's bosses.
All recently added tracks are non final, and play with lower volume compared to final tracks, I apologize for that.

As for changes and bug fixes:

Changes:

  • (General) Changed the chances and types of cards you can find during fights.

  • (Enemy) The World "seasons" will happen a little slower (the speed made what was happening too difficult to understand). Also, its power up actions will now happen after attacking, avoiding times when it would power up just before an attack, changing the actual damage value from what was shown in the intent.

  • (Status) Electrified now states that the damage coming back happens only when attacked with an attack card (meaning it won't activate when damaged by a blessing, pet, item or special card).

  • (UI) Enemies statuses will now position expanding to the left when the more than 4 are present. This should eliminate any current or future risk of having statuses overlap with adjacent enemies when they too many at the same time.

  • (UI) The "Loading..." text in the bottom right corner is now more consistent in all parts of the game.

  • (Blessing) Risk Of Poison will now poison for 3% of your HP (from 2%). It will also stop increasing your max HP when you have more than 2000, and will only heal you instead.

  • (Visual) Very small change to the Marking Machine sprite.

Bug Fixes:

  • Fixed missing interaction between Paper Airplane card and Renunciation blessing.

  • The game would show just a black background when showing a card made by another card when checked for the first time in one session from inside your deck. Fixed.

  • Fixed Bouncy not synergizing with Fragile damage.

  • Adjusted some AoE cards art background to be consistent with each other.

  • Fierce Cuteness Blessing would make the next turn start before waiting for the repeated pet action, leading to issues in some cases. Fixed.

  • Fixed a bug that would leave the shop music on after exiting a shop.

  • The recent change to item cards being affected by statuses (for example Rock's damage) wasn't properly displaying the values colors (like green if the damage is more than base). Fixed.

Remember, if you like the game, each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

More from Novus Orbis

Other announcements

All news
In-game event9 Sep 20260.7.1 UpdateWith this update I'm adding the last piece of content that I wanted for 1.0 release: Endless Mode Once you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning). You will loop back to the first level, keeping all your pets, cards and stats, but you will lose at random half of your current blessings. Enem…Major update23 Aug 20260.7.0 UpdateHere we are! Took me more than I wanted because of personal stuff, but it's finally here: the game's last chapter . Overall, I had to cut one whole level from the game. The original idea was to have three completely different paths, instead of the current two. Sadly, with not as much time as before, and honestly, not as many fresh ideas, I decided to turn that into a final 5th stage to be acces…In-game event23 Jul 20260.6.11 UpdateGood news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done. All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be…