ANIWARS: Call of the Void
Playing now
8+6 vs. yesterday
27%of peak
All-time peak
30Jul 2026
Playing now
8+6 vs. yesterday
All-time peak
30Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.3.2 Bug fixes and minor updates. Gameplay · Nova's passive no longer stacks. Bug FIxes · Fixed dialogue error in Hellhound vs Whizz. · Fixed Old Seer event choice 2 not rewarding 300 credits. · Fixed Whizz's Reposition not working on crowd controlled targets. · Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mas… | — | |
| Game update | 0.3.1 Bug fixes and minor changes Gameplay · Bounty Hunter can now dash over water using Lacerate. Bug fixes · Bombardment Protocol causing softlock if the target dies before all hits are done. · Hopefully fixed a softlock triggered by using an ability or consumable together with movement. Additional Bug fixes since 0.3.0 · Player units now face the closest enemy during placement. · Stratagems not getting unlocked. · Whizz - He… | — | |
| Major update | 0.3.0 The Hardmode Update Whizz · Major - Grand Strategy : All Allied units gain -50% Ability Cost for 2 rounds. After their first ability cast during this effect, they gain +75 Ability Power and +15 Initiative for 1 round. · Minor - Reposition : Swap the position of 2 adjacent units. · Passive - Strategic Genius : When an allied unit uses an ability, give adjacent allies +1 Movement and +30 Ability Power. Lasts 1 round… | — | |
| In-game event | 0.2.2 Game Balance Buildings Our goal here has been to move away from extensive stat padding without counterplay. Huge unavoidable increases in AI stats are not particularly fun to play against, especially when it comes to attack damage. Factory Old effect: "On round start, give all allied units +8% ATK, +8 Ability Power and +4 DEF." New effect: "Fortifies all allied units, reducing Frontal and Flank damage by 30… | 22864938 | |
| In-game event | 0.2.1 Unit HUD item list Hovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as making it easier to differentiate between units of the same type. You can also choose to keep the item list always visible for all units, and adjust its transparency via the settings… | 22847067 | |
| Major update | 0.2.0 The Progression Update Took a bit longer than expected but 0.2.0 is finally here! (we dropped the major versioning number) This patch includes around a hundred new items, Achievements , Unlockables , Hydra , balance updates and much more! Progression · 79 Achievements. · 58 Unlockable Unit Items. · 21 Unlockable Commander Items. · 3 Misc Unlocks. · Hydra Unlockable both as a Boss and playable Commander. Hydra · Major… | 22335202 | |
| Game update | Patch 0.1.2 AI Improvements · The AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of retaliation. · AI self preservation is now reduced when its losing. This also helps in reducing the risk of overly passive behavior, such as running away with 1-2 low units when… | — | |
| In-game event | Patch 0.1.1 Gameplay · Defense soft cap now start at 40 down from 50 and drops off faster. · Ticker Mine can now be placed underneath units. · Ticker mine damage reduced from 55-65 to 50-60. · Warpdroid's Warp can no longer target stealthed enemies. · Factory and Workshop stacks are now capped at 5. · Faction building descriptions now clarify that destroying them removes the buff. · All Shield Charged item… | — | |
| Game update | Hotfixes 27/11/25 Fixed pressing ESC during unit action ESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash… | — | |
| Game update | Patch 1.1.0 Quality of life and UI · Added range preview for unit abilities via hover + \ . Should help with some of those nasty knock out deaths ;) · Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white. · Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time. · Comma… | — | |
| Game update | Patch 1.0.3 UI Updates · Unit info now show ability range. · Implemented stationary tooltip to displaying general information inside of battles. · Moved unit directional attack damage to stationary tooltip. · Added tooltip info to Rubble and chests. · Added tooltip info for capturables. · Added proper hover feedback and information to faction buildings. · Removed tab info from entities where its no longer… | — | |
| Game update | Hotfixes 21/11/25 Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs. · Fixed Movement Shield item not showing shielding vfx after move is completed. · Fixed active unit not showing tile range highlights. · Tiles with Capturables on them are now highlighted in yellow. · Fixed Pack of Cigarettes spelling. | — | |
| Game update | Patch 1.0.2 Movement Changes After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input. This also allows for cool combos, like moving -> using a consumable -> attacking in one turn. Throwables are finally back on the table! Press \ to end your unit'… | — | |
| Game update | Hotfixes 19/11/25 Deadly Battles Deadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should co… | — | |
| Game update | Patch 1.0.1 Balance · Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 · Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. · Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2. Bugs · Fixed Wounded Mercenary Event choice two not triggering item gain animation. · Fixed pre-capped bar… | — | |
| Game update | Post Release hotfixes Fix Bombardment simulation bug which caused the game to hang. · Volume settings no longer reset after restarting the game. · Updated Wasteland maps decorations. · Disabled shop dev tools for adding/removing funds. · Fixed spelling errors in combat tutorial page 1. · Renamed commander cost charge to cooldown reduction. | — | |
| Community | ANIWARS Early Access Trailer now live! We're thrilled to finally share the official Early Access trailer for ANIWARS: Call of the Void! The trailer showcases all the three factions, intense tactical battles, and the first look at the action you'll experience when the game launches into Early Access later this year. If you like what you see, don't forget to wishlist on Steam and share the trailer with your friends! Or take part in th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.