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ANIWARS: Call of the VoidEvents0.2.2 Game Balance
In-game event

0.2.2 Game Balance

ANIWARS: Call of the Void · published 30 Apr 2026, 15:21 UTC · build 22864938

All eventsPlayers around this dateRead on Steam

Buildings

Our goal here has been to move away from extensive stat padding without counterplay. Huge unavoidable increases in AI stats are not particularly fun to play against, especially when it comes to attack damage.

Factory

Old effect: "On round start, give all allied units +8% ATK, +8 Ability Power and +4 DEF."

New effect: "Fortifies all allied units, reducing Frontal and Flank damage by 30%."

This will remove the feeling of being put on a timer, and also the risk of having an enemy Sniper get 5 stacks and one shot player units. It will now also be possible to play around the buff itself by good positioning that results in Backstab attacks.

There was also a bug in the previous Factory version that could duplicate its stacks, making AI units far more powerful than intended.

Workshop

Old effect: "When a unit dies, all allied units gain +7% ATK, +7 Ability Power and +1 Initiative (was triggered by both player and AI unit deaths)"

New effect: "Grants all allied units access to Emergency Overclock. Activates below 50% Health, boosting ATK, Ability Power and Initiative."

Similar to Factory this resulted in an unavoidable AI stat increase across the board. In worst case scenario the player could be the only one losing units, resulting in the AI snowballing while the player just keeps getting weaker.

The new version is much more predictable and has a clear counterplay, that being focus fire.

Assembler

Old effect: "On round start, give a random allied unit +35% ATK, +35 Ability Power and +15 DEF until the next round."

New effect: "On round start, give a random allied unit +25% ATK, +25 Ability Power and +15 DEF until the next round."

Gameplay-wise Assembler can already be played around, the buffed target can be avoided, crowd controlled or killed but a slight attack and ability power nerf felt appropriate since it also gives +15 DEF.

Boss Maps

General improvements have been made to Nova's and Hellhound's Boss maps with focus on making it harder for the AI to cap a fifth building, which will result in them becoming slightly easier. Together with the above building updates we believe this has put the bosses in a better difficulty position.

Some AI spawns have been moved on Blitz's boss map.

Deadly Battle Maps

We have gone through all the deadly battle maps and nerfed the ones that were too hard, mostly by removing some pre-capped buildings and making it easier to target ones that were previously (basically) inaccessible. There have also been a few capturables that have been moved further away from the AI spawns.

Scenario maps

All scenarios have been updated so that at least one Deadly Battle must be completed before reaching the boss. Deadly Battles are intended to function as mini-boss encounters, introducing players to buildings and increased difficulty. Skipping this step and going straight into the boss fight could feel overwhelming due to the significant difficulty spike compared to a normal battle.

Deadly Battles are also a great source of powerful items and additional funds, both of which improve the player's chances of defeating the boss. Missing out on these rewards can make the boss fight more challenging.

Added a fourth Recruitment Zone to Hydras scenario map to bring it inline with the other scenarios.

Military Buffs

We are generally quite happy with the faction balance but Military have felt a little bit too weak compared to the other factions.

  • Medic ability cost 20 -> 15.

  • Breacher min damage 25 -> 30

  • Sniper health 85 -> 95

Item Changes

  • Ancient Ruler's Jewelry effect:

    Old: "On Turn End: give adjacent allies +10 Initiative. Lasts 1 round."
    New: "On Turn End: reduce adjacent enemies Initiative by 10. Lasts 1 round."

  • PUNKZERKER Paint capped at 10 stacks.

  • Bloodied Bandana capped at 10 stacks.

  • Metal Axe capped at 10 stacks.

  • Energy Coil Gun: +30% ATK -> +40% ATK.

  • Experimental Substance: T.E.R.R.O.R: +10% ATK -> +10 Base Attack.

  • Canteen: +12% ATK, -5 DEF, +20 Unit Ability Power, -5 Initiative -> +10% ATK, -3 DEF, +15 Unit Ability Power, -2 Initiative

  • Cat Tail: 20% ATK -> 25% ATK.

  • Wilderbeast Skull: +8% ATK, +20 Unit Ability Power, -15 Max Health -> +6% ATK, +15 Unit Ability Power, -10 Max Health

  • Added max cap section to description of already capped items such as Minigun.

UI Updates

  • Unit HUD elements now play a short fade in animation when being enabled instead of just popping in, making them less jarring.

  • Unit HUD item list now works during placement.

  • Added banner image behind the active unit's initiative number to make it easier to spot which unit is currently active.

  • Added small overlay blocker behind item inventory sort dropdowns to avoid misclicking and closing the menu.

Sound

  • Updated Hellhound's Mass Berserk SFX.

Bug Fixes

  • Fixed unit HUD disappearing after a friendly Scrapper grab.

  • Fixed Scrapper getting stuck in ability animation from friendly grab + on end turn effect item.

Misc

  • Renamed "Side Attack" (attacking from above or below) to "Flank".

Note that old saves wont load the new scenario layouts and if your save was mid battle, that battle will restart.

More from ANIWARS: Call of the Void

Other announcements

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ANIWARS: Call of the VGame update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…ANIWARS: Call of the VGame update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…