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ANIWARS: Call of the VoidEvents0.3.3 Military buffs and reworks, plus Hardmode Achievements.
In-game event

0.3.3 Military buffs and reworks, plus Hardmode Achievements.

ANIWARS: Call of the Void · published 18 Aug 2026, 13:48 UTC · build 24797679

All eventsPlayers around this dateRead on Steam

Units

  • New Soldier ability: Sabotage Grenade, Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings.

  • New Soldier passive: On Guard, Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit.

  • New Sniper Passive: Optimal Range, Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+.

  • Medic's passive now also increase damage dealt by 30%.

  • Breacher's passive now gives +15 Base ATK and 20% Damage Reduction instead of +15% ATK and +15 DEF.

  • Sniper Range 2 -> 3.

  • Sniper Health 95 -> 100.

  • Sniper Defense 15 -> 20.

  • Soldier Health 105 -> 110.

  • Medic damage 35-50 -> 40-55.

  • Breacher's ability damage 20-30 -> 30-35.

  • Scrapper's ability damage 20-30 -> 30-35.

  • Assassin's ability no longer applies Ability Power.

  • Assassin's ability cost 15 -> 10.

  • Assassin passive now scales with Ability Power.

Commander

  • Blitz's Bombardment damage 30-40 -> 35-45.

  • Blitz's March now also gives +1 movement.

  • Blitz's starting unit lineup update. Old: 2 Soldiers, 1 Medic. New: 1 Breacher, 1 Soldier, 1 Medic.

  • Nova's Mass hack cooldown increased from 20 to 22.

  • Whizz's Grand Strategy cooldown reduced from 25 to 22.

Misc

  • 8 new Achievements.

  • 8 new unlockable Items.

  • Reworked Ancient Ruler's Jewelry. Old: On Turn End: reduce adjacent enemies Initiative by 10. Lasts 1 round. New: On Ability Hit: lower DEF by 15 and ATK by 25% for 2 Rounds. Max 3 stacks.

  • Added new border color to high rarity consumables.

  • Reworked Soldier related achievements.

  • Reworked Sniper passive achievement.

  • Improved Tooltip word splitting and window resizing.

Bug Fixes

  • Fixed bug where you could skip the AI's turn after enemy commander ability.

  • Fixed Ticker Mine not applying on hit effects.

  • Fixed clicking event background mid event resulting in leaving without having completed the event.

  • Fixed Whizz deadly battle zone position. There was a gap allowing players to skip the mandatory Deadly Battle.

  • Fixed bug where set items gained from events would cause issues. This could show up as multiple different problems but the most common would be the item set not being activated, the item not being dragable/moveable, dropping the item on another item or another item onto the set item causing one of the items to disappear.

More from ANIWARS: Call of the Void

Other announcements

All events
ANIWARS: Call of the VGame update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…ANIWARS: Call of the VGame update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.ANIWARS: Call of the VGame update26 Jul 20260.3.2 Bug fixes and minor updates.Gameplay · Nova's passive no longer stacks. Bug FIxes · Fixed dialogue error in Hellhound vs Whizz. · Fixed Old Seer event choice 2 not rewarding 300 credits. · Fixed Whizz's Reposition not working on crowd controlled targets. · Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mas…