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ANIWARS: Call of the VoidEvents0.3.5 AI improvements and bug fixes
Game update

0.3.5 AI improvements and bug fixes

ANIWARS: Call of the Void · published 12 Sep 2026, 20:06 UTC · build 25275159

All eventsPlayers around this dateRead on Steam
  • The AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning)

  • Made AI more likely to focus low health targets.

  • Added Unequip All button to Armory.

  • Updated main menu logo.

  • Fixed Whizz Hydra dialogue.

  • Fixed OnPostAttack effects running for dead units. (led to softlocks)

  • Possible fixes for a few rare null pointer exceptions (might have been only possible to trigger by cheating).

More from ANIWARS: Call of the Void

Other announcements

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ANIWARS: Call of the VGame update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…ANIWARS: Call of the VGame update26 Jul 20260.3.2 Bug fixes and minor updates.Gameplay · Nova's passive no longer stacks. Bug FIxes · Fixed dialogue error in Hellhound vs Whizz. · Fixed Old Seer event choice 2 not rewarding 300 credits. · Fixed Whizz's Reposition not working on crowd controlled targets. · Removed Rage commander Ability Power scaling. No Stratagems should scale with Commander Ability Power, this was an error due to reusing the same code as Hellhound's Mas…