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ANIWARS: Call of the VoidEventsPatch 1.0.2
Game update

Patch 1.0.2

ANIWARS: Call of the Void · published 20 Nov 2025, 19:14 UTC

All eventsPlayers around this dateRead on Steam

Movement Changes

After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.

This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.

Throwables are finally back on the table!

Press [SPACE] to end your unit's turn.

Unit Changes

  • Breacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.

  • Breacher Initiative lowered from 10 to 8.

  • Akimbo Health buffed from 85 to 95.

  • Artillerist damage lowered from 35-50 to 30-40.

Building Changes

  • Faction buildings Health lowered from 115 to 110 and 130 to 120.

  • Lowered Outpost shielding from 20 to 15.

  • Factory buff stat change: ATK 10, Ability Power 5, DEF 5 -> ATK 8, Ability Power 8, DEF 4.

  • Barracks healing lowered from 35 to 30.

  • Camp fixed buff stacking and lowered lifesteal from 40 to 30.

Misc Changes

  • Shields are now capped at 100.

  • Hellhound now starts with 2 Scrappers instead of 2 Akimbos

  • Increased unit name character cap to 12 from 10.

  • Fixed March crashing when targeting stealthed units.

  • Updated end turn button.

  • Added minus sign to shop discount.

  • Updated settings menu to include end turn input.

  • Updated combat tutorial text.

Thank you all for all of the feedback and playing our game! Our focus right now is QoL, balance and information clarity.

The goal is to continue to polish ANIWARS until we can just focus on adding more content!

PS. Sorry for any saves that got lost during the 10 min window where the dev save file was included in the new build.

More from ANIWARS: Call of the Void

Other announcements

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ANIWARS: Call of the VGame update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…ANIWARS: Call of the VGame update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…