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ANIWARS: Call of the VoidEvents0.2.1
In-game event

0.2.1

ANIWARS: Call of the Void · published 18 Apr 2026, 11:32 UTC · build 22847067

All eventsPlayers around this dateRead on Steam

Unit HUD item list

Hovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as making it easier to differentiate between units of the same type.

You can also choose to keep the item list always visible for all units, and adjust its transparency via the settings menu for even better readability.

Unit Number Update

The small unit identification number which was shown inside the units HUD and also inside the initiative portrait, now instead displays the units current position inside the initiative order.

This will make it easier to see in what order units are going to act by just looking at the units themselves instead of having to hover their initiative portraits.

Armory and Commander menu accessibility

The Armory and Commander menu will now always be accessible inside the world map scene, for example inside the Shop, Recruitment or when selecting a Commander Item after a battle.

Inventory Sorting

Sorting has now been added to the unit item inventory!

Text Alerts

  • Displayed when a Commander Ability is ready to use.

  • Displayed after a battle to show what you gained from possible Commander item activation, such as items gained from Med Box or if Pile of Gold Nuggets procced.

Bug Fixes

There have been a massive number of bug fixes since the last patch, 0.2.0 ended up having 34 released builds!

Big shout out to everyone who helped us by reporting their bugs and provided information on how to reproduce them, this really helps a lot in speeding up the process of fixing them!

Misc

  • Removed Gold Nugget from battle rewards pool.

More from ANIWARS: Call of the Void

Other announcements

All events
ANIWARS: Call of the VGame update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…ANIWARS: Call of the VGame update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…