Major - Grand Strategy: All Allied units gain -50% Ability Cost for 2 rounds. After their first ability cast during this effect, they gain +75 Ability Power and +15 Initiative for 1 round.
Minor - Reposition : Swap the position of 2 adjacent units.
Passive - Strategic Genius: When an allied unit uses an ability, give adjacent allies +1 Movement and +30 Ability Power. Lasts 1 round.
Unlocked as a Boss by defeating Blitz.
Unlocked as a Playable Commander by winning a run as Blitz.
Stratagems are extra commander abilities with a wide range of functionality to aid you in battle.
At the start of each run you get to choose one out of three random Stratagems and after that you get one more after each completed Deadly Battle. A maximum of three Stratagems can be equipped at once.
There are currently 16 stratagems, 10 of them are unlocked by default and the other 6 are unlocked by completing achievements.
Elite units are AI units equipped with items. Each unit type has a Commander specific and Faction specific item preset that is picked at random when the battle starts. Using items to boost the AI has been a fun way to increase the difficulty without simply slapping more stats onto its units.
Elite units also have a 33% chance to drop one of their three items when killed.
Hardmode is for everyone who wants a real challenge and contains the following changes:
Recruited units spawn without Medkit.
Random elite unit spawn rate is greatly increased.
Enemy Commander passive enabled after first battle.
Ambush Encounters always contain two elite units.
Shop discounts have been removed.
Max alert level increased to 5.
Bosses start with a minimum of three elite units.
Enemy units take 15% less damage.
Enemy Commander now has 50 Commander Ability Power.
Increased AI battle funds, allowing the AI to recruit more high cost units per battle.
Hardmode also has its own set of challenges and unlocks, some of which we've yet to add to the game like "Hardcore Domination" and "Hardcore Perfectionist". These will be added in a smaller 0.3.X update, along with some other stuff. We have had a lot of fun testing this and it's much closer to what we envision ANIWARS to be so we hope you guys enjoy it as well!
The Bounty Hunter is our latest Bazaar unit which can appear for any faction during Recruitment!
Ability - Lacerate: Dash forward 3 tiles. Deal 40-50 damage to enemies in your path and apply Bleed. Lasts 2 rounds.
Passive - Weakness Exploit: Attacks and abilities deal 25% more damage to units affected by debuffs.
Units affected by Bleed will take 15 damage per tile travelled after moving, and this effect also stacks allowing for some crazy damage! There are multiple new items which apply Bleed in different ways, Bleeds applied by a Bounty Hunter also scale with the Bounty Hunter's ability power.
Before 0.3.0 there were no real "On Hit" effects. Effects would trigger before or after an attack or ability and only allow changes to be applied to the main target. This greatly limited what could be done with certain effects such as On Kill not being triggered by abilities or Cleave/Splash damage (this is now fixed).
Based on this, we have added three new types of effects and updated old items to fit this new system.
On Attack Hit: applied to all targets hit by an attack and its Cleave or Splash.
On Ability Hit: applied to all targets hit by an ability such as Catastrophe.
On Hit: applied by both attacks and abilities.
Cleave and Splash effects which were previously executed as their own damage events are now built into the unit attack event. Items that previously had Cleave or Splash effects have now been updated to instead increase a unit's Cleave or Splash stat such as Ultra Greatsword and Explosive Rounds.
An attack with Power Blade and Big Kitty equipped would produce 3 separate chained damage events like this:
Attack
Cleave
Splash
After the update Cleave and Splash will execute at the same time as the attack itself, creating only one damage event with no need for chained effects:
Attack + Cleave + Splash.
This looks a lot nicer and also works well with the updated On Hit system, allowing both Cleave and Splash to trigger On Hit effects smoothly.
AI Artillerists are now limited to max one per battle.
Mercenary's Bola Shot initiative debuff now scales with Ability Power.
Increased Rocket's Catastrophe range by 1.
Reduced Rider's Dragon's Breath max range to 3.
Buffed Soldier's Guard defense increase to 20 from 15.
Added new zone to Hydra scenario map.
Added four new maps for each biome.
Alert Level rework.
Reworked scenario event system to allow for more complex events.
Added The Dealer event.
Added Roll The Dice! event.
Added The Roulette event.
The Old Seer event option one is now blocked if the player's funds are less than 75.
13 new unit items.
3 new commander items.
Consumables now show range in their description.
Reduced cooldown of Anti Personnel Mine.
Reworked Energy Coil Gun.
Fixed Ancient Rulers Ankh revive cost effect.
General's Beret now gives initiative on end turn.
Energy Cells now trigger on turn start.
Fixed Power Core energy consumption bug.
Heavy Boots now also give +10 HP and are slightly more expensive.
Volatile Flamethrower now also gives 15 Ability Power.
Nerfed Costume Chest, it now has a 50% chance to drop an item down from 100%.
Fixed a Power Core bug which caused it to remove all ability power.
Fixed Wind-Up Scrapgun description.
Fixed Medkit description.
Fixed Minigun description.
Updated description for items that apply Marked status effect.
Added second Deadly Battle soundtrack.
19 new Achievements.
Now possible to skip battle screen by pressing space.
Added a setting to auto-skip battle screens.
Added flashbang vfx.
Unit item list is now always on by default (can be turned off in settings).
All actions such as swaps, capture and "movement only" now show a damage preview (important for Bleed)
Updated tutorials.
Updated Marked status vfx.
Shopkeeper's expression changes are now triggered based on total money spent.
Fixed Modern Warfare achievement unlocks.
Fixed Tooltip getting stuck when closing the Shop while hovering an item.
Fixed status text not showing aura stacks.
Unit ability buttons now refresh when ability cost changes.
Fixed Entity HUD reappearing after knockout kills.
Fixed Armory battle button showing without pending battle.