Rise for the Fight
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
211 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
211 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Rise for the Fight / PreBeta 2026.2.2 Out Now Hello everyone. Rise for the Fight PreBeta 2026.2.2 is out now, and with it come some major sandbox changes. So with that being said, here's the changelog: ADDITIONS AND CHANGES: - Increased Respawn Relocation Radius from <= 5m to <= 10m. - Updated Models on the following weapons: SG3, HAM-GUN. - Updated Firing sounds on the following weapons: DBS, FRAYR-G1, HAM-GUN, LMG5. SANDBOX CHANGES: - Re… | — | |
| Game update | Rise for the Fight - PreBeta 2026.2.1 Quick Patch 2 Out Now Hello everyone. I am releasing another quick patch, adding more things that were meant to come out with the initial launch, but needed more refinement. Here's the full changelog: ADDITIONS AND ADJUSTMENTS: - Added a NEW Outerwear option! For those of you who want female character customization, you can now get the dress outerwear for 200 Rise Coins. If you previously bought all the outerwear be… | — | |
| Game update | Rise for the Fight - PreBeta 2026.2.1 Quick Patch Out Now Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version. Here is the changelog: ADDITIONS AND CHANGES: - Brought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right… | — | |
| Game update | Rise for the Fight PreBeta 2026.2.1 Out Now Hello everyone. I apologize for the late update, I have been extremely busy with work lately, and haven't had much time to work on my game. With that said, PreBeta 2026.2.1 is now out. Here are the changes made in this update: ADDITIONS AND CHANGES: - Added Vulkan Support as the new primary Graphics API for the game! This does not apply to macOS players. - Added a NEW Weapon Variant: P13C / A C… | — | |
| Game update | Rise for the Fight - Early Access / Switching to Vulkan Hello everyone. As some of you already know, Rise for the Fight suffers from performance issues, especially on Windows, and devices with lower end hardware. This game runs on DX11 for Windows, Metal for macOS, and OpenGL Core for Linux. Starting with PreBeta 2026.2.1, Rise for the Fight will be adding Vulkan Support as the primary API for all devices, with the exception of macOS, as Apple Silic… | — | |
| Game update | Rise for the Fight: Early Access / PreBeta 2026.2.0a Out Now Hello everyone. I am releasing a patch update for the game. This patch mainly consists of Sandbox changes and rebalancing. Here are the changes made: SANDBOX CHANGES: - Decreased DSG4 Fire Rate from (3 -> 7 RPS), to (3 -> 6 RPS). - Decreased DSG4 Shield Damage from 20x10 (20 Damage each pellet), to 10x10 (10 Damage each pellet). - Increased FRAYR-G1 Headshot Damage Multiplier from 2x to 5x. - I… | — | |
| Game update | Rise for the Fight / PreBeta 2026.2.0 Out Now Hello everyone. Rise for the Fight PreBeta 2026.2.0 is out now. And with it, I have some major news in regards to the game. Starting today, I will be introducing Rise Coins to the game. As of 4/25/2026, they will be earned by completing/winning PvP matches, getting multikills, getting killstreaks, earning achievements, and reaching max rank. Rise Coins will be used purely for cosmetics, and in… | — | |
| Game update | Rise for the Fight: Early Access - PreBeta 2026.1.1b Out Now! Hello everyone. Sorry for the delayed update, I've been planning out the content for this year. Rise for the Fight PreBeta 2026.1.1b is out now, here are the changes made: ADDITIONS AND CHANGES: - Added NEW Game Mode: Oddspoon / Grab the Spoon, and control it to score! First player to reach 60 Points wins! - Revised the map Stadium. - Revised FRAYR-G1 Model. - Fixed Lighting on Gun Optics not s… | — | |
| Game update | Rise for the Fight - PreBeta 2026.1.1a Out Now Hello everyone. A new patch update is out for Rise for the Fight. Here's the changelog: GENERAL ADDITIONS AND CHANGES: - Decreased Server Send Rate from 16 and 2/3 times a second to 10 times a second to reduce network lag. SANDBOX ADDITIONS AND CHANGES: - Increased DBS Damage from 20 to 25. - Increased DBS Shield Damage from 20 to 25. -Decreased DMR10 Headshot Damage Multiplier from 5x to 2x. -… | — | |
| Game update | Rise for the Fight / PreBeta 2026.1.1 Out Now Hello everyone. PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so without further ado, here's the changelog for this patch update: GENERAL ADDITIONS/CHANGES: - Brought back Weapon Viewmodel Positioning. - Decreased Bunny Hop Acceleration speed from 10 to 0, disabling it. - Decreased Partybox Movement Multiplier… | — | |
| Major update | Rise for the Fight: Early Access - PreBeta 2026.1.0 Out Now Hello everyone. It is currently 8:00pm MT on 1/30/2026 as I'm writing this. I am releasing the PreBeta 2026.1.0 Update now, as I feel like the update is in a good enough state where it's ready to be released. I hope to get some good, constructive feedback for this update, so I can get the game into the best state I can for you all. With that out of the way, here's the changelog for Rise for the… | — | |
| Community | Rise for the Fight - Version Number changes and New PreBeta Update Release Date Hello everyone. I've been hard at work on the next update for Rise for the Fight, finalizing changes, and preparing for it to go public. While I work on the next update, I have a couple announcements in regards to the next update. Starting with the next update, going forward, there will be a new version number scheme. It will no longer be Development Stage / Version Number / Patch Number, inste… | — | |
| Community | Rise for the Fight: Early Access / Pre-Beta 1.3 Preview Hello everyone. With 2026 just a few hours away, I would like to showcase some of the new content I've been working on that's planned for Pre-Beta 1.3, expected to release in January. So with that said, here's a sneak peek of the new content coming to the game! Player VS Player Playlists! Instead of all the maps and modes being consolidated into one playlist, I have split the PvP experience int… | — | |
| Community | Rise for the Fight: Early Access - Half One 2026 ROADMAP Happy Holidays, everyone! With 2025 coming to an end, I would like to take a moment to thank everyone who has tried my game this year, and especially those who have provided positive or constructive feedback to help make the game better. I cannot express how grateful I am to have this level of support for my first Steam project! I would also like to take a moment to announce my plans with the g… | — | |
| Game update | Rise for the Fight Pre-Beta 1.2 Out Now! Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2: GENERAL ADDITIONS / CHANGES: - Brought back Game Mode: Pandemic! No starting infected, and every man for himself. Fir… | — | |
| Major update | Rise for the Fight - Pre Beta 1.1 Out Now Hello everyone. I am due for a new update to the game. It's been a while since the release of the Pre Beta update. Speaking of the Pre Beta Release, for those who aren't caught up with what's been added and changed, Here is a recap of what's changed: · 💡 Improved lighting and shadows! · 📺 Improved Heads Up Display! · ⚔️ Revised Player vs Player experience! · 🗺️ 2 New Maps! · 🧟 Revised Moshp… | — | |
| Community | Rise for the Fight: Pre-Beta (Out NOW) Hello everyone. As promised, the Pre-Beta for Rise for the Fight is out now! This is the biggest update made to the game ever. I'm really excited to share the details on what I've been cooking up since April this year, so without further ado, here's the changelog for Pre-Beta 1.0: ADDITIONS AND ADJUSTMENTS: - Overhauled lighting and shadows with new Shaders. Let me know what you think! :D - Ove… | — | |
| Community | Rise for the Fight - Pre-Beta Available 8/1/25 Hello everyone. Rise for the Fight is almost ready for pre-beta. I mentioned a while ago that the game was being worked on to be prepared for beta, which is still the case. However, the game is far from ready to go into beta. There are several things that need to be done before it goes into beta. Those things include the following: - Add More settings, such as brightness, keybinds, etc. - Add S… | — | |
| Community | Rise for the Fight - Mode Design Contest Good afternoon, everyone. Rise for the Fight is nearing completion for a beta release, and with it coming soon, I would like to host a Game Mode Design Contest! I am actively looking for new things to add from the community, and with this in mind. I would love to see what you, the community, have in mind with game modes! Here are the rules in order to participate: · Your game mode must be compl… | — | |
| Community | Rise for the Fight - Overshield Preview + Matchmaking Playtest Hello. I have another progress update for you. I have a new powerup for my game: Overshield! Overshield will give your shields a one-time-per-pickup 3x boost. This powerup looks like a green orb, and will replace the Quick Escape powerup for now, as Quick Escape has issues with interacting with the map. With that said, Overshield will also replace your shirt color for a glowing color to indicat… | — | |
| Major update | Rise for the Fight - Shader Preview hello everyone. I would like to show you what I've been working on lately... I've been working on adding shaders to my game! Here's what to expect with this new shader: - Improved lighting - Improved shadow casting - Glowing Optics and Map Objects, such as Perk Zombies, and Torches on maps. If you have any feedback on this, feel free to let me know. Appreciated! -Reece | — | |
| Game update | Rise for the Fight - Beta Snippet 7 Out Now Good evening. This may or may not be the last update for now, as I need to focus on getting the game ready for a beta release. For now, I released Beta Snippet 7. Here's the changes I made to the game: ADDITIONS AND ADJUSTMENTS: - Added macOS Build of the game! Players that own a Mac can now play the game! It will work on both Intel and Apple Silicon, however, it is recommended to use an Apple… | 18092727 | |
| Game update | Rise for the Fight - Beta Snippet 6 Patch 2 Out Now Good morning! Today's Patch Update consists of a Sandbox Update. Some were mostly left unchanged, However, all weapons that had no recoil have had a recoil update applied, and all guns had a Damage Falloff update applied. Here are the changes made to the guns: Weapon Categories: - Pistols: CSP, P13, SP10 - Shotguns: Blunderbuss, DBS, DSG4, SG3 - SMGS: FRAYR-G1, SMG-P1 - LMGs: HMG22 - Assault: H… | 18027594 | |
| Game update | Rise for the Fight - Beta Snippet 6 Patch 1 Out Now Hello. There were some things with the previous update that needed to be addressed, so this patch update fixes those issues. With that said, here is the changelog for Beta Snippet 6 Patch 1: GAME MODE CHANGES: (INFECTION) - Increased Zombie Movement Speed from to 10w / 15s, to 15w, 22.5s in Alpha Zombies. - Increased Slide Force from 50 to 100 in all Infection Modes. - Switched Last Man Standin… | 18005348 | |
| Game update | Rise for the Fight - April Fools! April Fools! Today is a special update for the April Fools occasion. This is a bit late though, but better late than never. As of the making of this post, it's 8:55pm MST, April 1, 2025. Here is the changelog for the April Fools update: ADDITIONS AND ADJUSTMENTS: - Added NEW Game Mode: Slip and Slide / Glide across the map with a new slippery movement system exclusive to this mode. Blunderbuss… | — | |
| Game update | Rise for the Fight - Beta Snippet 6 Out Now Good morning, everyone! Beta Snippet 6 is out now, and with it, comes some really big changes. As mentioned in the last post, there was going to be an overhaul to the Moshpit experience, as well as some other big changes. So, with that said, here is the changelog for Beta Snippet 6: ADDITIONS AND ADJUSTMENTS: - Overhauled the Moshpit and Decapit experience! This overhaul also allows players to… | 17927477 | |
| Major update | Rise for the Fight - Beta Snippet 6 Coming Soon. Good morning, everyone. Beta Snippet 6 for Rise for the Fight will be releasing Monday, March 31, 2025. With this update, there will be some pretty welcoming changes. Here's what you can expect. - 🧟♂️ Moshpit Overhaul and CO-OP update. - ⚔️ PvP and Weapon Balancing. - 🪲 Bug Fixes Once the time comes, I'll post what the changes will be. In the meantime, if you would like to test the update be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.