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Rise for the FightNewsRise for the Fight - April Fools!
Game update

Rise for the Fight - April Fools!

Rise for the Fight · published 2 Apr 2025, 02:55 UTC

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April Fools!

Today is a special update for the April Fools occasion. This is a bit late though, but better late than never. As of the making of this post, it's 8:55pm MST, April 1, 2025.

Here is the changelog for the April Fools update:

ADDITIONS AND ADJUSTMENTS:

- Added NEW Game Mode: Slip and Slide / Glide across the map with a new slippery movement system exclusive to this mode. Blunderbuss Starts, First to 10 Kills wins!

- Shotguns now have a confetti effect on the bullet holes! This feature will last until April 8, 2025, so enjoy it while you can.

- Decreased Bullet Hole Despawn Time from 5s to 2s.

- Decreased Ceremony Gravestone Despawn Time from 5s to 2s.

Hope you enjoy this silly little update. :P
-Reece

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Game update10 Jul 2026Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit )Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is doubled from 20 to 40. - You start out with…Game update8 Jul 2026Rise for the Fight PreBeta 2026.2.2a Out NowHello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game button will appear so you have the opti…Game update6 Jul 2026Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out NowHello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now. See you in the fight! -Reece