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Rise for the Fight - Early AccessNewsRise for the Fight PreBeta 2026.2.1 Out Now
Game update

Rise for the Fight PreBeta 2026.2.1 Out Now

Rise for the Fight - Early Access · published 25 Jun 2026, 22:00 UTC

All newsPlayers around this dateRead on Steam

Hello everyone.

I apologize for the late update, I have been extremely busy with work lately, and haven't had much time to work on my game.

With that said, PreBeta 2026.2.1 is now out. Here are the changes made in this update:

ADDITIONS AND CHANGES:

- Added Vulkan Support as the new primary Graphics API for the game! This does not apply to macOS players.

- Added a NEW Weapon Variant: P13C / A Compact, Faster firing variant of the P13, with additional ammo per mag, but with lower shield damage. 8 RPS, 16 Round Capacity, 25 Health Damage / 25 Shield Damage.

- Improved lighting on the following maps: Mega City (NIGHT), and Colosseum (NIGHT).

- Brought back CO-OP for Player VS Zombies (Moshpit)! Max Player Count per room is set to 3 Players.

- Added Zombie Rampancy in Player VS Zombies. Each hit will cause the zombies to increase their movement speed by 0.1.

GAME MODE CHANGES:

(GENERAL)
- Vaulted Paintball from Partybox.

- Added Zombie FFA to Partybox.

(MOSHPIT)
- Increased Initial Zombie Count in Player VS Zombies from 4 to 6.

- Increased Zombie Max Speed from 10 to 20.

- Increased Zombie Move Speed Round Increment Multiplier from 0.75 * Round to 1.5 * Round.

- Increased Minimum Zombie Respawn Time in Player VS Zombies from 0.25s to 2s.

- Reduced respawn time in Player VS Zombies from 15s * Player Count to 10s.

- Upgrade Points used to upgrade guns in Player VS Zombies will now be compensated.

- Reduced Gungen Upgrade Point refund count from Gungen price to 20.

- Increased Insta-Kill Zombie Speed from 20 to 40.

SANDBOX CHANGES:

(PLAYER)
- Increased Jump Force from 60 to 80.

- Increased Leap Force from 20 to 30.

- Decreased Gravity from -15 to -25, making the player heavier when in the air.

(WEAPONS)
- Updated the shooting sound on the following weapons: SG3, SP10.

- Decreased Sacred Spoon Damage from 50 x50, to 50 x20.

- Decreased Sacred Sword Damage from 20 x50 to 25 x20.

- Adjusted Sacred Spoon and Sacred Sword Fire Rate Upgrade Tiers from 0.5/0.5/1, to 0.5/0.5/0.5.

BUG FIXES:

- Fixed Cash not updating after purchasing from Gungen if you get the same weapon in Player VS Zombies.

- Fixed the Revive Machine so it now gives the player whatever 2 guns they have in their slots, instead of the one equipped in their primary and p13 in the secondary.

- Fixed purchased weapons not staying in equipped slot when free buy is active, and weapons are switched.

- Fixed the Volume Slider, so now all bits of audio are adjusted when volume is changed.

Well, that concludes this update log.

See you in the fight!
-Reece

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Game update10 Jul 2026Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit )Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is doubled from 20 to 40. - You start out with…Game update8 Jul 2026Rise for the Fight PreBeta 2026.2.2a Out NowHello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game button will appear so you have the opti…Game update6 Jul 2026Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out NowHello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now. See you in the fight! -Reece