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Rise for the FightEventsRise for the Fight - Beta Snippet 6 Out Now
Game update

Rise for the Fight - Beta Snippet 6 Out Now

Rise for the Fight · published 31 Mar 2025, 16:59 UTC · build 17927477

All eventsPlayers around this dateRead on Steam

Good morning, everyone!

Beta Snippet 6 is out now, and with it, comes some really big changes. As mentioned in the last post, there was going to be an overhaul to the Moshpit experience, as well as some other big changes. So, with that said, here is the changelog for Beta Snippet 6:

ADDITIONS AND ADJUSTMENTS:

- Overhauled the Moshpit and Decapit experience! This overhaul also allows players to play with up to 4 people. Gear up, Kill the horde. and Survive. See the details below for more info on what has been changed.

- Adjusted Server Send Frequency from 15 to 10.

- Scaled down Player Hitboxes. This should help with hit detection in point blank scenarios.

- Changed Networking Protocol to attempt to help mitigate sudden disconnects. Hopefully this will also fix it. We'll see.

MOSHPIT CHANGES:

- Zombies now get increasingly more difficult to take down each round. This means increasing their health by 25 each round, and increasing their movement speed each round, with a cap of 10.

- Upgrade Points can now be used indefinitely, as long as you have them.

- Respawn Times have been changed to 15s multiplied by the Room's Player Count.

- There is a new Vending Machine called Afterlife Revive. This vending machine will give you 1 Revive Token, and once used, it'll give you 7,500 coins, as well as the gun you had equipped at the time of purchase, 10 Upgrade Points, and a 10s Respawn Time. This will cost 5,000 Coins.

- When playing solo, if you die, and have 0 Revives available, the game will now end, instead of resetting to Round 1.

- Each map now has the option to escape. To escape, you need anywhere from 100,000 Coins to 400,000 Coins, depending on the player count in the lobby. Each purchase will cost 10,000 coins, and your teammates can contribute as well to escape.

- Purchasing from the escape door, or from any vending machine now has a decreased cooldown timer. Formerly 1.5s, now it's set to 1s.

- Gunboost now upgrades Damage as well as Rate of Fire and Mag Capacity. Before it was just Rate of Fire and Mag Capacity.

- Added a Max Zombie Cap to Moshpit and Decapit. This cap is set to 15 zombies at a time.

- Increased Cash Given per Kill in Moshpit from 50 to 100. This only applies if you are playing solo.

- Increased Cash Given per shot hit (includes pellets from shotguns) from 10 to 10 times the room's player count (10-40 Cash).

- Certain Zombies now have Perks and are called Perk Zombies! Perk Zombies help the player temporarily when they are killed by giving them a perk. Here's how to tell what the perk zombies are, and what perk they have:

🟡 Bright Yellow Shirt: Cash Grab / The cash given to players is doubled for 60s.

🔴Bright Red Shirt: Insta Kill / The zombies that are targeted to you are one-hit kill for 60s.

⚪ Bright White Shirt: Dilation / The zombies that are targeted to you are slowed down for 10s.

🟢 Bright Green Shirt: Free Buy / All purchases are free for 30s.

GAME MODE CHANGES:

- Increased Zombie Movement Speed from 8w / 12s, to 10w / 15s in all Infection modes.

- Decreased KOTH Score to Win from 100 to 60.

- Increased Alpha Zombies Kills to Win from 25 to 30.

- Increased Kill Confirmed Score to Win from 10 to 15.

- Removed Stone Hunt from Matchmaking Mode Pool.

BUG FIXES:

- Fixed an issue with ranks not going past "General Major" once a player reaches and exceeds 150,000 XP. With this change, I made some additional changes to Ranks. More on the line below.

- Fixed an issue where if you have no hat selected, you can't do anything. This is especially an issue for new players.

- Fixed Shield and Damage Stats not working for Infected players playing Infection and Fest-Infection.

- Fixed the Killfeed only appearing to the killer of a killed player. The Killfeed will now appear for everyone.

XP AND PROGRESSION CHANGES:

- Added Prestige Ranks. Once you surpass Veteran (3,000,000 XP Required to achieve) you will get the following ranks to go through:

* Prestige Noble 3 / The lowest tier Prestige / 6,000,000 XP Required to achieve.

* Prestige Noble 2 / The middle tier Prestige / 10,000,000 XP Required to achieve.

* Prestige Noble 1 / The highest tier Prestige / 15,000,000 XP Required to achieve.

Once you achieve Prestige Noble 1, you will get an achievement, and a special cosmetic.

SANDBOX CHANGES:

- Increased CSP Damage Multiplier from 2 to 3.

- Increased SR76 Damage Multiplier from 2 to 3.

- Removed SR76 Shield Damage.

- Increased SR76 Base Damage from 50 to 100.

- Increased SG3 Base Damage from 10 to 20.

- Increased FRAYR-G1 Base Damage from 15 to 20.

- Increased CSP Headshot Damage Multiplier from 3 to 4.

- Decreased HMG22 Damage Upgrade from 5 to 3.

- Increased DSG4 Ammo Upgrades from 2/2/2 to 4/4/4.

- Increased SG3 Bullet Spread from 16 to 21, making it less effective at further range.

Well, that pretty much covers all the changes for this update.

Enjoy! :D
-Reece

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