Rise for the Fight - Beta Snippet 7 Out Now

Rise for the Fight · build 18092727 · published

On SteamNotes only · this build shipped before we watched the app

Good evening.

This may or may not be the last update for now, as I need to focus on getting the game ready for a beta release. For now, I released Beta Snippet 7. Here's the changes I made to the game:

ADDITIONS AND ADJUSTMENTS:

- Added macOS Build of the game! Players that own a Mac can now play the game! It will work on both Intel and Apple Silicon, however, it is recommended to use an Apple Silicon Mac to play.

- Added NEW Gun: HR4 / This is a revolver, and it plays a Sniper-esque role, having a smaller capacity of 4 bullets and a slower rate of fire, while having high damage. 100 damage to the body, 200 damage to the head, making it a 2-hit to the body, and one to the head.

- Added NEW Map: Bridge / This is a remake of the map Bridge, which has been renamed to "Bridge (CLASSIC)".

- Added NEW Map / Two Base.

PLAYER MOVEMENT CHANGES:

- Made Player Jumping more consistent. There is no more random jump height.

- Decreased Jump height from 75 to 2. This will not make much of a difference, as the method of jumping has been changed in the code.

- Decreased Springing Scale from 25 to 1. This will be a decent change, as this is also affected like the jump height, meaning the method for applying this in the code has changed. This change will give you a higher boost when you spring jump.

- Increased Player Movement Speed from 6w/11s, to 8w/13s, making the player faster. This does not apply to infected players in Infection-based modes, as they already have a higher speed than regular players.

SANDBOX ADJUSTMENTS:

- Decreased SR76 Fire Rate from 2 to 1. Might be changed to 1.5 later.

- Decreased DSG4 Recoil percent from 30% to 5%.

- Increased SG3 Recoil percent from 5% to 25%.

- Decreased Blunderbuss Boost Multiplier from 6x to 4x.