Super Chaos
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 3x Text Renderer Optimization Nanoupdate Text rendering is now ~3x times faster · Removed test-related GPU resources, freeing up VRAM · Better worm shapes | — | |
| In-game event | Readability, Quality, Damage Numbers, SFX, UI, Netcode Update [#13] Readability and QoL · The player is now much paler/lighter than the enemies · Extremely obvious internal healthbars for both enemies and players, enemy eyes moved to their fronts to make them more visible · Enemies flash towards white when damaged · Player attack animations · Damage-over-time (annihilation, rift damage, hex damage) now accumulates and is released 3 times per second (or on trigg… | — | |
| Game update | Blood & Shadow Nano-ish-update Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settings · A clearer melee range indicator , can be disabled in Video settings · Voidshift Dash VFX · Volumetric shadows · Mud kicked up on motion · Much more realistic graphics (again) · Better wall visuals · Reworked damage particles (again) · Reworked Rift visuals to look more l… | 21828932 | |
| Game update | Graphics Nanoupdate Thundering Pain now actually thunders with booming VFX · Much more physics-accurate background · Eldritch wall VFX · Removed foreground distortion · Shinier damage particles | 21764231 | |
| Major update | Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12] Okay. Mutations Remix The much more extreme mutations are here! Full list: · Rift and Rift Armor Mutations were merged · Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style) · Every other mutation has become much more extreme and packed with effects · Mutations can only be swapped before 1st Level to prevent useless superpowers ( can be changed per re… | 21746905 | |
| In-game event | Biomes, Bosses Update [#11] + 2x Replayability&Price after Sale The game price will increase after this sale ends, and a major replayability improvement update ( already available on the beta branch, needs more testing, it's very large ) will be released after this one to fit the new price Changes in this Update · Added Bosses : very large enemies that have base enemy traits but also can spawn pseudo-projectiles and have their own levels and always control-… | 21609694 | |
| Major update | Pseudo-projectiles, New Enemies, New Superpowers, Mechanics Update [#10] Impulsively importing mechanics from our next secret project Wild Superpower Changes · New defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyle · New superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumping · New reckless superpower that makes longer Blasts pull instead of push an… | 21539062 | |
| Game update | Title Nanoupdate Title shortened · Enemy worms now balloon on being damaged | 21376862 | |
| Game update | Rebalance Nanoupdate Mad Rage Enemy Power Consequence was too angry in later levels during Decaying and Energized biomes, and was rebalanced for · Changed the Consequences formula to reward duo tag color paths, not just tri · Reduced Mad Rage maximum potency distance · Decaying and Energized biomes shrink slightly less | 20195476 | |
| In-game event | Superpower Choice Consequences, Challenge Update [#9] A review requested more interesting interactions between superpower choices other than just picking the same tags all the time. Here is a change that makes balanced (with different tag colors) superpower choices safer Superpower Choice Consequences · 3 new consequences have been added, based on the chosen superpower tag colors · RED Nearby Enemy Mad Rage : enemies speedup and wobble like crazy… | 20178821 | |
| Game update | Descriptions Nanoupdate Improved description readability · Renamed "Pebbles" to "Rock" · Added green outlines to Rifts and Wisps to make it more clear that they are friends, not foes | 20157990 | |
| Game update | Mutations & Superpowers Nanoupdate Mutations now have proper names · Some mutations now have extra Antihex effects · Starting superpowers are all highest power (not only the middle) | 20040585 | |
| In-game event | Clarity, Eye Comfort, Wisps Update [#8] Clarity & Eye Comfort · The background was greatly muted, you can intensify it back in the Video settings now · Enemy and ally visuals were greatly boosted to stand out · All enemies now have a rose-red bloody boundary · All allies now have a green boundary · Enemy spawn visuals greatly softened not to be too distracting · Attack visuals (Wisps, Blasts and Rifts) slightly muted not to overpower… | — | |
| In-game event | New Frosty Mechanic: Antihex, Variety, QoL, Graphics (again), VFX Update [#7] Main Changes · Antihex : a new crystalline debuff applied by Blasts and Rifts that slows down enemies and is shattered on Wall Hits because some players felt like the game became way too fast due to Hex being the only debuff · Superpowers remixed to add a lot of options related to Antihex, some for conversion between Hex and Antihex, most to make Hex superpowers also apply to Antihex · Hex grea… | 19889657 | |
| Major update | Biomes, Variety, Mechanics, Font, Graphics Update [#6] Main Changes · 2 extra biomes : in addition to the normal biome, 2 new wild biomes now can be unlocked as you progress in the game: · A default biome · An energetic biome with accelerated enemy spawns, push-pull (on enemies) and pulsating dish size · A decaying biome with more spirit enemies, slowed down enemy spawns, pull (on enemies) and slowly shrinking dish size · 3 new superpowers related… | 19625232 | |
| Game update | Co-op Bugfixes No more infinite co-op superpower crashy exploit · Co-op states properly reset on connection break/interruption · Co-op host&client superpower rarities are properly separated · The terrifying sound of low health now properly updates on the client instead of growling into your ears 24/7, no more ASMR | 19040972 | |
| Game update | Font Nanoupdate Made the font more coherent | 19033071 | |
| Game update | Swarm Sim Secret Bonus Nanoupdate Watch Swarms - bonus simulation-toy mode, this was a secret devtool, now no longer secret · Eye graphics fixes | 18970426 | |
| Game update | Starting Infotips, Superpower Infotips QoL Nanoupdate Skippable starting screen with Basics for new players · Toggleable Infotips during Superpower selection to reduce the journeys to the Info menu You can hide the Infotips in Settings! | 18933876 | |
| Major update | Knockable Pebble Disks, Variety, Graphics Update [#5] + Full Release in 12h Main Changes · Added Pebbles : physical disks that can be knocked into enemies for similar effects as wall hits, bounce off walls and can be used as shields · New enemy subtype : Spirit - can't be damaged, but dies on its own · 3 new superpowers related to Pebbles · New mutation group : Rift Armor, this time very risky health-draining mutations to challenge you! · Replaced placeholder toon grap… | — | |
| In-game event | Online Co-op now available! Multiplayer Update [#4] + Upcoming Full Release Duo online co-op now available · One player hosts the game, another joins through the Steam Friend List · Steam Datagram Relay is used, there is no need to forward ports, host and client IP addresses are hidden · The host can autosave the game progress on every completed level · There is currently only one save for solo runs and only one save for co-op runs (belonging to the host, any client ca… | 18771787 | |
| In-game event | UI, QoL, Font, Collision, Hex, Audio Update [#3] + Online Co-op WIP Announcement Readability Changes: · Info menu reworked to be easy to read · Mutation selection menu reworked to be easier to use · Font VFX removed to make text more readable, now can be turned on in Video options · Energy Bar will shrink when Dash is not ready Audio Changes: · Game will no longer crash without system Audio output enabled · Game will restore Audio if Audio output is lost · Enemy Loop SFX ad… | 18615869 | |
| In-game event | New Superpowers, Eyes, New Wisp Physics, Graphics Update [#2] Changes: · 3 new superpowers · Wisps are naturally pushed by blasts · Wisps are naturally pulled by rifts · EYES that react to changes in health and environment · Visual upgrades to reflect the eldritch petri dish theme better Store assets will be updated to reflect the new visuals | — | |
| In-game event | Controller Support, QoL, Readability Update [#1] Starting from now you can play the game in any of the following configurations: · Mouse only (as recommended) · Keyboard only · Controller only · Any combination of 1 mouse, 1 keyboard and 16 controllers All menus can be navigated with any combination of these now. The game will automatically pause if you disconnect or connect controllers. The switching between devices is implemented to not req… | 18479691 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.