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Super ChaosEventsNew Frosty Mechanic: Antihex, Variety, QoL, Graphics (again), VFX Update [#7]
In-game event

New Frosty Mechanic: Antihex, Variety, QoL, Graphics (again), VFX Update [#7]

Super Chaos · published 7 Sep 2025, 20:27 UTC · build 19889657

All eventsPlayers around this dateRead on Steam

Main Changes

  • Antihex: a new crystalline debuff applied by Blasts and Rifts that slows down enemies and is shattered on Wall Hits because some players felt like the game became way too fast due to Hex being the only debuff

  • Superpowers remixed to add a lot of options related to Antihex, some for conversion between Hex and Antihex, most to make Hex superpowers also apply to Antihex

  • Hex greatly buffed to account for its opposite existing

  • Enemy spawning VFX!!! are finally here, helping you see clearly where the enemies are going to appear

  • Graphics upgrades to help with the 3D feeling and clarity, including enemy glow, etc, WITHOUT making performance worse

  • Contrast clarity improved, the background muted, important objects are more visible

  • Color changes from superpowers to indicate their effects better

Store graphics will be updated accordingly... as usual... there graphics updates might become a pattern...

More from Super Chaos

Other announcements

All events
Super ChaosGame update11 Sep 2026Intel GPU Invisible Units HotfixThe affected Intel GPUs now should be able to draw units on all graphics settings but the highest (Super)Major update15 Aug 2026Tutorial, New Mechanics Update [#14] + Rainfusor AnnouncedRainfusor Our next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes , and you use runes for arcane synergies , and every enemy is segment-destructible , so kind of an inversion of Super Chaos ! Tutorial Super Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps…Super ChaosGame update11 Mar 2026Demo NanoupdateA demo is now available · A more informative final screen · Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks · New players now always unlock the Voidshift Dash mutation first