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Super ChaosEventsRemixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]
Major update

Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]

Super Chaos · published 2 Feb 2026, 12:56 UTC · build 21746905

All eventsPlayers around this dateRead on Steam

Okay.

Mutations Remix

The much more extreme mutations are here!

Full list:

  • Rift and Rift Armor Mutations were merged

  • Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)

  • Every other mutation has become much more extreme and packed with effects

  • Mutations can only be swapped before 1st Level to prevent useless superpowers (can be changed per request)

New Mechanics

  • Annihilation: on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before

  • Invisibility: a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you, enabling new slower pace playstyles outside of Antihex

  • Pain: now on-player-damaged effects can have multipliers from many different sources!

Superpowers Remix

  • A LOT of superpowers received additional crazy effects or just additional conditions when they become even stronger... there is now a superpower that collapses arena walls

  • Useless in a run superpowers are no longer offered, every superpower will depend on your previous superpower and mutation choices

  • Superpower pools introduced with different probabilities and an additional weapon-source-superpower selection before level 4 to prevent too many weapon-source-superpowers from making runs samey

  • Some superpowers were entirely remixed if they enabled AFK or were too similar to others

  • Added Annihilation, Invisibility, Pain and Melee Range dependencies and modifiers to many superpowers

VFX Changes

  • Completely reworked damage particles to look much more obvious and responsive

  • Spirit enemies now emit damage particles to be more obvious

  • Pseudo-projectiles emit nothing

  • Melee Range Indicator: a subtle shadow around the player

  • Blue-shifted arena background and text background to be more harmonious

  • New text colors to distinguish concepts a bit better

New trailers and screenshots will be uploaded ASAP

Other Changes

  • Bugfixes, rebalances and tweaks

  • Pseudo-projectiles can no longer be damaged or Hexed/Antihexed, only Pushed/Pulled

There is a lot to balance, so more small updates might be coming, depends

More from Super Chaos

Other announcements

All events
Super ChaosGame update11 Sep 2026Intel GPU Invisible Units HotfixThe affected Intel GPUs now should be able to draw units on all graphics settings but the highest (Super)Major update15 Aug 2026Tutorial, New Mechanics Update [#14] + Rainfusor AnnouncedRainfusor Our next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes , and you use runes for arcane synergies , and every enemy is segment-destructible , so kind of an inversion of Super Chaos ! Tutorial Super Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps…Super ChaosGame update11 Mar 2026Demo NanoupdateA demo is now available · A more informative final screen · Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks · New players now always unlock the Voidshift Dash mutation first